spacebox/src/Configuration.cpp

125 lines
3.2 KiB
C++

#include <fstream>
#include <ostream>
#include <iomanip>
#include "Configuration.hpp"
Configuration::Configuration(Node *parent) : Configuration(parent, "config.json") {}
Configuration::Configuration(Node *parent, fs::path path) : Node(parent)
{
config_path = path;
set_defaults();
load();
merge();
}
/* Fill the system level config JSON with default values set by the framework */
void Configuration::set_defaults()
{
sys_config["keys"] = {
{"record", {"CTRL", "SHIFT", "f10"}},
{"save-current-stash", {"CTRL", "SHIFT", "v"}},
{"screenshot", "f9"},
{"action", "space"},
{"up", "up"},
{"right", "right"},
{"down", "down"},
{"left", "left"},
{"pause", "enter"},
{"fullscreen", {"ALT", "enter"}},
{"toggle-framerate", {"CTRL", "f"}},
{"reset", {"CTRL", "r"}}
};
sys_config["input"] = {
{"suppress-any-key-on-mods", true},
{"system-any-key-ignore-commands",
{"fullscreen", "screenshot", "toggle-framerate", "record", "quit"}},
{"any-key-ignore-commands", {}},
{"default-unsuppress-delay", 700},
{"ignore-repeat-keypress", true}
};
sys_config["display"] = {
{"dimensions", {640, 480}},
{"framerate", 60},
{"title", "sfw"},
{"debug", false},
{"show-cursor", false},
{"render-test-spacing", 2},
{"render driver", "opengl"}
};
sys_config["audio"] = {
{"default-sfx-root", "resource/sfx"},
{"default-bgm-root", "resource/bgm"}
};
sys_config["recording"] = {
{"enabled", false},
{"screenshot-prefix", "screenshot-"},
{"screenshot-extension", ".png"},
{"screenshot-zfill", 5},
{"screenshot-directory", "."},
{"gif-frame-length", 100},
{"video-directory", "."},
{"write-mp4", false},
{"max-stash-length", 5000},
{"max-in-game-stashes", 3},
{"max-video-stashes", 40},
{"max-video-memory", 1000},
{"mp4-pixel-format", "yuv444p"}
};
sys_config["fps-indicator"] = {
{"width", .05},
{"height", .04},
{"background", {255, 255, 255}},
{"foreground", {0, 0, 0}}
};
sys_config["animation"] = {
{"all-frames-frameset-name", "all"}
};
sys_config["log"] = {
{"enabled", false},
{"debug-to-stdout", false},
{"debug-to-file", false},
{"ouput-directory", "."},
{"info-file-name", "log.txt"},
{"debug-file-name", "debug_log.txt"}
};
}
void Configuration::load()
{
load(config_path);
}
void Configuration::load(fs::path path)
{
if (fs::exists(path))
{
std::ifstream contents(path);
contents >> game_config;
}
}
void Configuration::merge()
{
config = sys_config;
if (not game_config.empty())
{
for (auto& section: game_config.items())
{
config[section.key()].update(game_config[section.key()]);
}
}
}
void Configuration::write()
{
write(config_path);
}
void Configuration::write(fs::path path)
{
std::ofstream output(path);
output << std::setw(tab_width) << game_config << std::endl;
}