73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
/* /\ +--------------------------------------------------------------+
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____/ \____ /| - zlib/MIT/Unlicenced game framework licensed to freely use, |
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\ / / | copy, modify and sell without restriction |
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+--\ ^__^ /--+ | |
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| ~/ \~ | | - originally created at [http://nugget.fun] |
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| ~~~~~~~~~~~~ | +--------------------------------------------------------------+
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| SPACE ~~~~~ | /
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| ~~~~~~~ BOX |/
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+--------------+
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[Log.hpp]
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Log messages of specified priority through the SDL logging method, which is overridden in
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the Game class to write to stdout, file, or both, depending on the user's configuration
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settings.
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*/
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#ifndef SB_LOG_H_
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#define SB_LOG_H_
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/* include Open GL */
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#if defined(__EMSCRIPTEN__)
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#include <GL/glew.h>
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#elif defined(__ANDROID__) && defined(ANDROID)
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#include <GLES3/gl3.h>
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#include <GLES3/gl3ext.h>
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#else
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#include "glew/glew.h"
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#endif
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#include <iostream>
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#include <sstream>
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#include <functional>
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#include <SDL.h>
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/* #include "filesystem.hpp" */
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namespace sb
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{
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class Log
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{
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public:
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/* These definitions are equivalent to SDL's SDL_LOG_PRIORITY_* values */
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enum Level
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{
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VERBOSE = 1,
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DEBUG,
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INFO,
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WARN,
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ERROR,
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CRITICAL,
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};
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static const int DEFAULT_CATEGORY = SDL_LOG_CATEGORY_CUSTOM;
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Log(std::function<void(void*, int, SDL_LogPriority, const char*)>);
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static void log(const std::string&, const Level = INFO, const int = DEFAULT_CATEGORY);
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static void log(const std::ostringstream&, const Level = INFO, const int = DEFAULT_CATEGORY);
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static bool gl_errors(const std::string& = "");
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static void sdl_error(const std::string&);
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/* static void record(void*, int, SDL_LogPriority, const char*); */
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};
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/* Log log = Log(&Log::record); */
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}
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#endif
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