158 lines
2.7 KiB
C++
158 lines
2.7 KiB
C++
#include "Configuration.hpp"
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#include "Delegate.hpp"
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#include "Display.hpp"
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#include "Input.hpp"
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#include "Box.hpp"
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#include "Game.hpp"
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#include "Audio.hpp"
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#include "Node.hpp"
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Node::Node() : Node(nullptr) {}
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Node::Node(Node* parent) : parent(parent)
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{
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debug("constructing node " + get_branch_as_string());
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}
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void Node::set_parent(Node* other)
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{
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parent = other;
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}
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void Node::set_canvas(SDL_Texture* texture)
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{
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canvas = std::shared_ptr<SDL_Texture>(texture, SDL_DestroyTexture);
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}
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SDL_Texture* Node::get_canvas()
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{
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return canvas.get();
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}
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bool Node::is_active() const
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{
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return active;
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}
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const nlohmann::json& Node::get_configuration() const
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{
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return get_root()->configuration.config;
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}
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nlohmann::json& Node::get_configuration()
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{
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return get_root()->configuration.config;
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}
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Delegate& Node::get_delegate()
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{
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return get_root()->delegate;
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}
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const Display& Node::get_display() const
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{
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return get_root()->display;
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}
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const SDL_Renderer* Node::get_renderer() const
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{
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return get_root()->get_renderer();
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}
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SDL_Renderer* Node::get_renderer()
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{
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return get_root()->get_renderer();
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}
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const SDL_Window* Node::get_window() const
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{
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return get_root()->get_window();
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}
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SDL_Window* Node::get_window()
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{
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return get_root()->get_window();
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}
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const Input& Node::get_input() const
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{
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return get_root()->get_input();
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}
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Input& Node::get_input()
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{
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return get_root()->get_input();
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}
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Audio& Node::get_audio()
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{
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return get_root()->get_audio();
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}
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const Game* Node::get_root() const
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{
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const Node* r = this;
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while (r->parent != NULL)
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{
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r = r->parent;
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}
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return dynamic_cast<const Game*>(r);
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}
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Box Node::window_box()
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{
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return get_display().window_box();
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}
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void Node::suppress_input()
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{
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get_root()->get_input().suppress();
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}
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void Node::suppress_input_temporarily(int length)
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{
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suppress_input();
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if (length == 0)
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{
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length = get_configuration()["input"]["default-unsuppress-delay"];
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}
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get_root()->get_input().unsuppress_animation.play_once(length);
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}
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void Node::unsuppress_input()
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{
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get_root()->get_input().unsuppress();
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}
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void Node::log(const std::string& message) const
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{
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get_root()->log(message);
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}
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void Node::debug(const std::string& message) const
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{
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get_root()->debug(message);
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}
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const std::string Node::get_branch_as_string() const
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{
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const Node* current = this;
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std::stringstream branch;
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while (current != nullptr)
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{
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branch << current->class_name() << " @ " << current;
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if (current->parent != nullptr)
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{
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branch << " -> ";
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}
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current = current->parent;
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}
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return branch.str();
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}
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Node::~Node()
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{
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debug("destroying node " + get_branch_as_string());
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get_delegate().unsubscribe(this);
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}
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