70 lines
1.4 KiB
C++
70 lines
1.4 KiB
C++
#ifndef Node_h_
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#define Node_h_
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#include <iostream>
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#include "glm/vec2.hpp"
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#include "json/json.hpp"
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#include "SDL.h"
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#include "Box.hpp"
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#include "filesystem.hpp"
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struct Game;
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struct Delegate;
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struct Display;
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struct Input;
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struct Node
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{
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Node *parent;
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bool active = true;
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Node();
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Node(Node*);
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void set_parent(Node*);
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virtual void reset() { deactivate(); }
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virtual void activate() { active = true; }
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virtual void deactivate() { active = false; }
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bool is_active() const;
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nlohmann::json& get_configuration();
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Delegate& get_delegate();
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const Display& get_display() const;
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const SDL_Renderer* get_renderer() const;
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SDL_Renderer* get_renderer();
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const SDL_Window* get_window() const;
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SDL_Window* get_window();
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const Input& get_input() const;
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Input& get_input();
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const Game* get_root() const;
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Box get_window_box();
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void suppress_input();
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void suppress_input_temporarily(int = 0);
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void unsuppress_input();
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void print_branch();
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virtual std::string get_class_name() { return "Node"; };
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virtual ~Node();
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template<typename T = Game>
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T* get_root()
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{
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if (parent == NULL)
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{
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return static_cast<T*>(this);
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}
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else
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{
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return parent->get_root<T>();
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}
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}
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};
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#include "Configuration.hpp"
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#include "Delegate.hpp"
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#include "Display.hpp"
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#include "Input.hpp"
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#endif
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