..
android
add instructions for curl; add array operator to configuration, give configuration object access to nodes; fix src paths in android skeleton script; add copy file function
2023-05-10 02:51:11 -04:00
Animation.cpp
convert between glm::vec and sb::Color, print hierarchy on config access error, composite text onto a separate background surface, set frame time to zero when timer paused
2023-07-08 16:19:31 -04:00
Animation.hpp
track timestamp with Timer class
2023-06-24 13:05:40 -04:00
Attributes.cpp
docstring example for outputting attributes to stream
2023-07-27 23:21:14 -04:00
Attributes.hpp
attribute index exception, overload attributes bind, model add and bind methods
2023-07-18 23:23:29 -04:00
Audio.cpp
- added Windows build using MinGW for box demo along with Windows instructions to main README
2023-10-18 00:07:32 -04:00
Audio.hpp
- added Windows build using MinGW for box demo along with Windows instructions to main README
2023-10-18 00:07:32 -04:00
Box.cpp
added function for extracting a grid of tile surfaces from a larger SDL surface
2023-09-18 22:10:04 -04:00
Box.hpp
added function for extracting a grid of tile surfaces from a larger SDL surface
2023-09-18 22:10:04 -04:00
Carousel.hpp
- pass timestamp of frame start time to all update functions
2023-06-07 20:22:20 -04:00
Color.cpp
- add a text plane class
2023-05-31 15:06:29 -04:00
Color.hpp
convert between glm::vec and sb::Color, print hierarchy on config access error, composite text onto a separate background surface, set frame time to zero when timer paused
2023-07-08 16:19:31 -04:00
Configuration.cpp
- added Windows build using MinGW for box demo along with Windows instructions to main README
2023-10-18 00:07:32 -04:00
Configuration.hpp
- added Windows build using MinGW for box demo along with Windows instructions to main README
2023-10-18 00:07:32 -04:00
Connection.hpp
- add function for wrapping an arbitrary point or curve into an arbitrary clip space
2023-06-05 18:22:43 -04:00
Delegate.cpp
move post command into delegate
2023-07-19 12:47:18 -04:00
Delegate.hpp
move post command into delegate
2023-07-19 12:47:18 -04:00
Display.cpp
add custom event that fires on all window resize events
2023-09-28 21:11:30 -04:00
Display.hpp
- add untransform, transform, and specialized transforms to Model class
2023-05-24 22:49:05 -04:00
GLObject.cpp
throw exception if VBO is not bound when allocate is called, reset VBO offset on ID generation
2023-07-14 00:30:30 -04:00
GLObject.hpp
Add exception handling to Attributes::bind, add default constructor to Model
2023-07-13 21:38:53 -04:00
Game.cpp
- added Windows build using MinGW for box demo along with Windows instructions to main README
2023-10-18 00:07:32 -04:00
Game.hpp
- added Windows build using MinGW for box demo along with Windows instructions to main README
2023-10-18 00:07:32 -04:00
Input.cpp
removed hyphens from keyboard input related configuration key names
2023-09-22 14:56:35 -04:00
Input.hpp
add support for specifying multiple keys per command in config
2023-08-02 13:17:44 -04:00
Log.cpp
- redesign audio library to use Chunk and Music classes which align more closely with SDL Mix_Chunk and Mix_Music
2023-10-09 23:50:18 -04:00
Log.hpp
- redesign audio library to use Chunk and Music classes which align more closely with SDL Mix_Chunk and Mix_Music
2023-10-09 23:50:18 -04:00
Model.cpp
add more info to message when exeception is raised while enabling model attributes
2023-07-23 20:01:45 -04:00
Model.hpp
- redesign audio library to use Chunk and Music classes which align more closely with SDL Mix_Chunk and Mix_Music
2023-10-09 23:50:18 -04:00
Node.cpp
unsubscribe delegate subcribers in game's quit function and remove destructor calls to unsubscribe; delete ID memory when GL object is deleted; disable recorder because of memory leak
2023-06-11 21:49:04 -04:00
Node.hpp
- use vector instead of map to store textures in Model class
2023-06-11 01:07:15 -04:00
Pad.hpp
- added Windows build using MinGW for box demo along with Windows instructions to main README
2023-10-18 00:07:32 -04:00
Pixels.cpp
started log class
2021-10-02 19:21:07 -04:00
Pixels.hpp
remove Sprite class
2023-06-08 20:04:40 -04:00
Recorder.cpp
- added Windows build using MinGW for box demo along with Windows instructions to main README
2023-10-18 00:07:32 -04:00
Recorder.hpp
- added Windows build using MinGW for box demo along with Windows instructions to main README
2023-10-18 00:07:32 -04:00
Segment.cpp
add exception checks to Texture::bind and GLObject::id, make collision info storage a std::optional object
2023-06-26 20:49:14 -04:00
Segment.hpp
add exception checks to Texture::bind and GLObject::id, make collision info storage a std::optional object
2023-06-26 20:49:14 -04:00
Selection.hpp
- fix sb::Pad to move the collision box when scaled or translated
2023-09-16 21:04:43 -04:00
Sprite.hpp
- redesign audio library to use Chunk and Music classes which align more closely with SDL Mix_Chunk and Mix_Music
2023-10-09 23:50:18 -04:00
Switch.hpp
- pass timestamp of frame start time to all update functions
2023-06-07 20:22:20 -04:00
Text.cpp
- redesign audio library to use Chunk and Music classes which align more closely with SDL Mix_Chunk and Mix_Music
2023-10-09 23:50:18 -04:00
Text.hpp
add texture index to Sprite class, add more error checks to texture surface creation
2023-08-08 12:41:10 -04:00
Texture.cpp
- added Windows build using MinGW for box demo along with Windows instructions to main README
2023-10-18 00:07:32 -04:00
Texture.hpp
- redesign audio library to use Chunk and Music classes which align more closely with SDL Mix_Chunk and Mix_Music
2023-10-09 23:50:18 -04:00
Timer.cpp
convert between glm::vec and sb::Color, print hierarchy on config access error, composite text onto a separate background surface, set frame time to zero when timer paused
2023-07-08 16:19:31 -04:00
Timer.hpp
store size and format of texture object, only regenerate texture and reallocate memory if size and format are changing
2023-08-16 18:57:35 -04:00
VBO.cpp
throw exception if VBO is not bound when allocate is called, reset VBO offset on ID generation
2023-07-14 00:30:30 -04:00
VBO.hpp
attribute index exception, overload attributes bind, model add and bind methods
2023-07-18 23:23:29 -04:00
extension.cpp
- added Windows build using MinGW for box demo along with Windows instructions to main README
2023-10-18 00:07:32 -04:00
extension.hpp
added function for extracting a grid of tile surfaces from a larger SDL surface
2023-09-18 22:10:04 -04:00
filesystem.hpp
- added Windows build using MinGW for box demo along with Windows instructions to main README
2023-10-18 00:07:32 -04:00
math.cpp
- fix sb::Pad to move the collision box when scaled or translated
2023-09-16 21:04:43 -04:00
math.hpp
- fix sb::Pad to move the collision box when scaled or translated
2023-09-16 21:04:43 -04:00
time_it.hpp
- add Switch and time_it classes
2023-05-23 15:28:53 -04:00