spacebox/demo/cube/shaders/triangle.vert

18 lines
243 B
GLSL

#version 130
in vec3 in_Position;
in vec3 in_Color;
in vec2 vertexUV;
out vec4 ex_Color;
out vec2 UV;
uniform mat4 MVP;
void main(void)
{
gl_Position = MVP * vec4(in_Position, 1);
ex_Color = vec4(in_Color, 1);
UV = vertexUV;
}