spacebox/src/extension.cpp

553 lines
18 KiB
C++

#include "extension.hpp"
glm::vec2 sfw::get_step(const Segment& segment, float speed)
{
float angle = glm::atan(segment.end.x - segment.start.x, segment.end.y - segment.start.y);
return glm::vec2(speed * glm::sin(angle), speed * glm::cos(angle));
}
glm::vec2 sfw::get_step_relative(const Segment& segment, float relative_length_per_step)
{
return get_step(
segment, glm::distance(segment.start, segment.end) * relative_length_per_step);
}
std::vector<Segment> sfw::get_segments(const Segment& base, int count)
{
glm::vec2 step = get_step_relative(base, 1.0f / count);
std::vector<Segment> segments;
segments.reserve(count);
glm::vec2 start = base.start, end;
for (int ii = 0; ii < count; ii++)
{
end = start + step;
segments.emplace_back(start, end);
start = end;
}
return segments;
}
void sfw::set_magnitude(glm::vec2& vector, float magnitude)
{
vector = glm::normalize(vector) * magnitude;
}
Box sfw::get_texture_box(SDL_Texture* texture)
{
int w, h;
SDL_QueryTexture(texture, NULL, NULL, &w, &h);
return Box(glm::vec2(0, 0), glm::vec2(w, h));
}
void sfw::populate_pixel_2d_array(SDL_Renderer* renderer, SDL_Texture* texture, std::vector<std::vector<SDL_Color>>& pixels)
{
populate_pixel_2d_array(renderer, texture, pixels, get_texture_box(texture));
}
void sfw::populate_pixel_2d_array(
SDL_Renderer* renderer, SDL_Texture* texture, std::vector<std::vector<SDL_Color>>& pixels, const Box& region)
{
int access;
if (SDL_QueryTexture(texture, NULL, &access, NULL, NULL) < 0)
{
print_sdl_error("Could not query texture for access flag");
}
else
{
if (access != SDL_TEXTUREACCESS_TARGET)
{
texture = duplicate_texture(renderer, texture);
}
if (SDL_SetRenderTarget(renderer, texture) < 0)
{
print_sdl_error("Could not set render target");
}
else
{
Uint32 format = SDL_PIXELFORMAT_RGBA32;
int bytes_per_pixel = SDL_BYTESPERPIXEL(format);
int bytes_per_row = bytes_per_pixel * region.get_w();
int bytes_total = bytes_per_row * region.get_h();
Uint8* source = new Uint8[bytes_total];
SDL_Rect int_rect = region;
if (SDL_RenderReadPixels(renderer, &int_rect, format, source, bytes_per_row) < 0)
{
print_sdl_error("Could not read pixels after setting remapped texture as target");
}
else
{
pixels.reserve(region.get_w());
for (int x = 0; x < region.get_w(); x++)
{
std::vector<SDL_Color> column;
pixels.push_back(column);
pixels[x].reserve(region.get_h());
}
for (int y = 0, ii = 0; y < region.get_h(); y++)
{
for (int x = 0; x < region.get_w(); x++)
{
pixels[x][y] = {source[ii++], source[ii++], source[ii++], source[ii++]};
}
}
}
delete[] source;
}
}
}
std::vector<SDL_Texture*> sfw::get_halo_frames(
Node& node, float radius, int segment_count, const std::vector<SDL_Color>& colors, float min_radius, bool fade)
{
std::vector<SDL_Texture*> frames;
frames.reserve(segment_count);
SDL_Renderer* renderer = node.get_renderer();
SDL_Texture* frame;
float alpha = 255, alpha_step = 255.0f / segment_count, segment_radius;
int color_count = colors.size();
SDL_Color color;
for (int color_offset = 0; color_offset < color_count; color_offset++)
{
if (fade)
{
alpha = alpha_step;
}
frame = sfw::get_filled_texture(renderer, {2 * radius, 2 * radius}, {255, 255, 255, 0});
SDL_SetTextureBlendMode(frame, SDL_BLENDMODE_BLEND);
SDL_SetRenderTarget(renderer, frame);
for (int segment_ii = 0; segment_ii < segment_count; segment_ii++)
{
color = colors[(color_offset + segment_ii) % color_count];
color.a = std::round(alpha);
segment_radius = min_radius + (segment_count - 1.0f - segment_ii) / (segment_count - 1.0f) * (radius - min_radius);
aaFilledEllipseRGBA(
renderer, radius, radius, segment_radius, segment_radius, color.r, color.g, color.b, color.a);
if (fade)
{
alpha += alpha_step;
}
}
frames.push_back(frame);
}
return frames;
}
std::vector<SDL_Texture*> sfw::get_portal_frames(
SDL_Renderer* renderer, glm::vec2 size, float hue_start, float hue_end, int dy, int count)
{
std::vector<SDL_Texture*> frames;
frames.reserve(count);
float y_margin = 10;
float max_y = size.y - y_margin;
std::vector<float> hues = range_count(hue_start, hue_end, count);
SDL_Texture* frame;
Color color;
for (int frame_ii = 0; frame_ii < count; frame_ii++)
{
frame = sfw::get_filled_texture(renderer, size, {255, 255, 255, 0});
SDL_SetRenderTarget(renderer, frame);
SDL_SetTextureBlendMode(frame, SDL_BLENDMODE_BLEND);
for (int ellipse_ii = 0, y = max_y; y > y_margin - 3; ellipse_ii++, y -= dy)
{
color.a = y / max_y * 255.0f;
color.set_hsv(hues[mod(ellipse_ii - frame_ii, count)]);
aaFilledEllipseRGBA(renderer, size.x / 2, y, size.x / 2, y_margin - 3, color.r, color.g, color.b, color.a);
}
frames.push_back(frame);
}
return frames;
}
void sfw::fill_texture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Color& color, const Box& box)
{
SDL_SetRenderTarget(renderer, texture);
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
SDL_RenderFillRectF(renderer, &box);
}
void sfw::fill_texture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Color& color)
{
fill_texture(renderer, texture, color, get_texture_box(texture));
}
void sfw::fill_texture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Texture* tile, const Box& box)
{
Box texture_box = get_texture_box(texture), tile_box = get_texture_box(tile);
SDL_FRect draw_rect;
if (SDL_SetRenderTarget(renderer, texture) < 0)
{
print_sdl_error("could not set render target");
}
else
{
SDL_Rect int_rect = box;
if (SDL_RenderSetClipRect(renderer, &int_rect) < 0)
{
print_sdl_error("could not set clip");
}
else
{
for (int x = 0; x < texture_box.get_w(); x += tile_box.get_w())
{
for (int y = 0; y < texture_box.get_h(); y += tile_box.get_h())
{
draw_rect = {(float) x, (float) y, tile_box.get_w(), tile_box.get_h()};
SDL_RenderCopyF(renderer, tile, nullptr, &draw_rect);
}
}
SDL_RenderSetClipRect(renderer, nullptr);
}
}
}
void sfw::fill_texture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Texture* tile)
{
fill_texture(renderer, texture, tile, get_texture_box(texture));
}
SDL_Texture* sfw::get_filled_texture(SDL_Renderer* renderer, glm::vec2 size, const SDL_Color& color, Uint32 format)
{
SDL_Texture* texture;
if ((texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_TARGET, size.x, size.y)) == nullptr)
{
print_sdl_error("could not create texture to fill");
}
else
{
sfw::fill_texture(renderer, texture, color);
}
return texture;
}
SDL_Texture* sfw::get_filled_texture(SDL_Renderer* renderer, glm::vec2 size, SDL_Texture* tile, Uint32 format)
{
SDL_Texture* texture;
if ((texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_TARGET, size.x, size.y)) == nullptr)
{
print_sdl_error("could not create texture to fill");
}
else
{
sfw::fill_texture(renderer, texture, tile);
}
return texture;
}
SDL_Texture* sfw::get_hue_shifted_texture(SDL_Renderer* renderer, SDL_Texture* base, float offset)
{
SDL_Texture* hue_shifted_texture = sfw::duplicate_texture(renderer, base);
Uint32 pixel_format;
int w, h;
if (SDL_QueryTexture(hue_shifted_texture, &pixel_format, nullptr, &w, &h) < 0)
{
print_sdl_error("could not query texture");
}
else
{
SDL_PixelFormat* pixel_format_struct = SDL_AllocFormat(pixel_format);
SDL_SetRenderTarget(renderer, hue_shifted_texture);
int bytes_per_pixel = SDL_BYTESPERPIXEL(pixel_format);
int bytes_per_row = bytes_per_pixel * w;
int bytes_total = bytes_per_row * h;
int length = bytes_total / 4 + (bytes_total % 4 ? 1 : 0);
Uint32* pixels = new Uint32[length];
if (SDL_RenderReadPixels(renderer, NULL, pixel_format, pixels, bytes_per_row) < 0)
{
print_sdl_error("Could not read pixels");
}
else
{
Color rgba;
for (int ii = 0; ii < length; ii++)
{
SDL_GetRGBA(pixels[ii], const_cast<const SDL_PixelFormat*>(pixel_format_struct),
&rgba.r, &rgba.g, &rgba.b, &rgba.a);
rgba.shift_hue(offset);
pixels[ii] = SDL_MapRGBA(const_cast<const SDL_PixelFormat*>(pixel_format_struct), rgba.r, rgba.g, rgba.b, rgba.a);
}
if (SDL_UpdateTexture(hue_shifted_texture, NULL, pixels, bytes_per_row) < 0)
{
print_sdl_error("Could not apply hue shifted pixels update to texture");
}
}
delete[] pixels;
SDL_FreeFormat(pixel_format_struct);
}
return hue_shifted_texture;
}
SDL_Texture* sfw::duplicate_texture(SDL_Renderer* renderer, SDL_Texture* base)
{
Box box = get_texture_box(base);
return duplicate_texture(renderer, base, box.get_size());
}
SDL_Texture* sfw::duplicate_texture(SDL_Renderer* renderer, SDL_Texture* base, const glm::vec2& size)
{
SDL_BlendMode original_blend_mode;
SDL_GetTextureBlendMode(base, &original_blend_mode);
Uint32 format;
SDL_QueryTexture(base, &format, nullptr, nullptr, nullptr);
SDL_Texture* duplicate = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_TARGET, size.x, size.y);
if (duplicate == NULL)
{
print_sdl_error("could not create texture from base");
return NULL;
}
if ((SDL_SetRenderTarget(renderer, duplicate)) < 0)
{
print_sdl_error("could not set render target to duplicate");
return NULL;
}
SDL_SetTextureBlendMode(base, SDL_BLENDMODE_NONE);
SDL_SetTextureBlendMode(duplicate, SDL_BLENDMODE_BLEND);
if ((SDL_RenderCopyF(renderer, base, nullptr, nullptr)) < 0)
{
print_sdl_error("could not render base onto duplicate");
return nullptr;
}
SDL_SetTextureBlendMode(base, original_blend_mode);
SDL_SetTextureBlendMode(duplicate, original_blend_mode);
return duplicate;
}
SDL_Texture* sfw::get_remapped_texture(
SDL_Renderer* renderer, SDL_Texture* base, const std::map<Color, Color>& map)
{
SDL_Texture* remapped = duplicate_texture(renderer, base);
if (remapped == nullptr)
{
print_sdl_error("could not duplicate base texture");
return nullptr;
}
if ((SDL_SetRenderTarget(renderer, remapped)) < 0)
{
print_sdl_error("could not set render target to remapped texture");
return nullptr;
}
Pixels pixels = Pixels(renderer, remapped);
for (int x = 0; x < pixels.rect.w; x++)
{
for (int y = 0; y < pixels.rect.h; y++)
{
for (auto& [original, replacement] : map)
{
if (pixels.get(x, y) == original)
{
pixels.set(replacement, x, y);
}
}
}
}
pixels.apply();
return remapped;
}
SDL_Texture* sfw::get_remapped_texture(
SDL_Renderer* renderer, const std::string& path, const std::map<Color, Color>& map)
{
SDL_Texture* base = IMG_LoadTexture(renderer, path.c_str());
if (base == nullptr)
{
print_sdl_error("error loading file");
return nullptr;
}
SDL_Texture* remapped = get_remapped_texture(renderer, base, map);
if (remapped == nullptr)
{
print_error("could not remap texture");
return nullptr;
}
SDL_DestroyTexture(base);
return remapped;
}
#include "superxbr.cpp"
/*
- Base texture must be set to SDL_TEXTUREACCESS_TARGET
- Scale2x implementation based on http://www.scale2x.it/algorithm.html
*/
SDL_Texture* sfw::get_pixel_scaled_texture(SDL_Renderer* renderer, SDL_Texture* base, int count, int version)
{
if ((SDL_SetRenderTarget(renderer, base)) < 0)
{
print_sdl_error("could not set render target to remapped texture");
return NULL;
}
glm::ivec2 size = get_texture_box(base).get_size();
Uint32 format = SDL_PIXELFORMAT_RGBA32;
int bytes_per_pixel, bytes_per_row, bytes_total;
Uint32 *src, *dst, *src_begin, *dst_begin;
for (int ii = 0; ii < count; ii++, size *= 2)
{
bytes_per_pixel = SDL_BYTESPERPIXEL(format);
bytes_per_row = bytes_per_pixel * size.x;
bytes_total = bytes_per_row * size.y;
if (ii == 0)
{
src = new Uint32[size.x * size.y];
src_begin = src;
if ((SDL_RenderReadPixels(renderer, NULL, format, src, bytes_per_row)) < 0)
{
print_sdl_error("could not read pixels after setting remapped texture as target");
return NULL;
}
}
else
{
src = dst_begin;
src_begin = src;
}
dst = new Uint32[size.x * size.y * 4];
dst_begin = dst;
if (version == scaler::scale2x)
{
Uint32 A, B, C, D, E, F, G, H, I;
for (int y = 0; y < size.y; y++)
{
for (int x = 0; x < size.x; x++)
{
E = *src;
B = y == 0 ? E : *(src - size.x);
D = x == 0 ? E : *(src - 1);
F = x == size.x - 1 ? E : *(src + 1);
H = y == size.y - 1 ? E : *(src + size.x);
if (y != 0 && x != 0 && y != size.y - 1 && x != size.x - 1)
{
A = *(src - size.x - 1);
C = *(src - size.x + 1);
G = *(src + size.x - 1);
I = *(src + size.x + 1);
}
if (x == 0)
{
A = B;
G = H;
}
if (y == 0)
{
A = D;
C = F;
}
if (x == size.x - 1)
{
C = B;
I = H;
}
if (y == size.y - 1)
{
G = D;
I = F;
}
if (B != H && D != F)
{
*dst = D == B ? D : E;
*(dst + 1) = B == F ? F : E;
*(dst + 2 * size.x) = D == H ? D : E;
*(dst + 2 * size.x + 1) = H == F ? F : E;
}
else
{
*dst = E;
*(dst + 1) = E;
*(dst + 2 * size.x) = E;
*(dst + 2 * size.x + 1) = E;
}
src++;
dst += 2;
}
dst += 2 * size.x;
}
}
else if (version == scaler::xbr)
{
scaleSuperXBRT<2>(src, dst, size.x, size.y);
}
delete[] src_begin;
}
SDL_Texture* scaled = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_TARGET, size.x, size.y);
if (scaled == NULL)
{
print_sdl_error("could not create scaled texture");
}
if (SDL_UpdateTexture(scaled, NULL, dst_begin, bytes_per_row * 2) < 0)
{
print_sdl_error("could not copy pixels to scaled texture");
}
delete[] dst_begin;
return scaled;
}
std::vector<fs::path> sfw::glob(fs::path query)
{
fs::path basename = query.parent_path();
if (basename == "")
{
basename = ".";
}
std::regex expression(query.string());
std::vector<fs::path> files;
for (auto& entry: fs::directory_iterator(basename))
{
if (std::regex_match(entry.path().string(), expression))
{
files.push_back(entry.path());
}
}
std::sort(files.begin(), files.end());
return files;
}
fs::path sfw::get_next_file_name(
fs::path directory, int zfill, std::string prefix, std::string extension)
{
std::stringstream file_pattern;
file_pattern << prefix << "([0-9]+)" << extension;
fs::path query = directory / file_pattern.str();
std::vector<fs::path> files = sfw::glob(query);
int index = 1;
if (files.size())
{
const std::string last = files.back().string();
std::smatch matches;
std::regex_match(last, matches, std::regex(query.string()));
index = std::stoi(matches[1]) + 1;
}
std::stringstream filename;
fs::path path;
do
{
filename << prefix << sfw::pad(index++, zfill) << extension;
path = directory / filename.str();
filename.str("");
filename.clear();
}
while (fs::exists(path));
return path;
}
void sfw::print_error(const std::string& message)
{
std::cerr << message << std::endl;
}
void sfw::print_sdl_error(const std::string& message)
{
std::cerr << message << " " << SDL_GetError() << std::endl;
}
std::ostream& operator<<(std::ostream& out, const glm::vec2& vector)
{
out << "{" << vector.x << ", " << vector.y << "}";
return out;
}
std::ostream& operator<<(std::ostream& out, const SDL_Color& color)
{
out << "{" << static_cast<int>(color.r) << ", " << static_cast<int>(color.g) << ", " <<
static_cast<int>(color.b) << ", " << static_cast<int>(color.a) << "}";
return out;
}