spacebox/src/Display.cpp

43 lines
1.2 KiB
C++

#include "Display.hpp"
#include "Game.hpp"
Display::Display(Node* parent) : Node(parent) {}
glm::ivec2 Display::get_window_size()
{
glm::ivec2 size;
SDL_GetWindowSize(get_root()->window, &size.x, &size.y);
return size;
}
void Display::get_screen_pixels(unsigned char* pixels, int w, int h, int x, int y)
{
GLenum format;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
format = GL_RGB;
#else
format = GL_BGR;
#endif
glReadPixels(x, y, w, h, format, GL_UNSIGNED_BYTE, pixels);
}
SDL_Surface* Display::get_screen_surface()
{
glm::ivec2 size = get_window_size();
unsigned char* pixels = new unsigned char[bpp / 8 * size.x * size.y];
get_screen_pixels(pixels, size.x, size.y);
SDL_Surface* surface = get_screen_surface_from_pixels(pixels);
delete[] pixels;
return surface;
}
SDL_Surface* Display::get_screen_surface_from_pixels(unsigned char* pixels)
{
glm::ivec2 size = get_window_size();
SDL_Surface* surface = SDL_CreateRGBSurfaceFrom(
pixels, size.x, size.y, bpp, bpp / 8 * size.x, 0, 0, 0, 0);
SDL_Surface* zoomed_surface = zoomSurface(surface, 1, -1, SMOOTHING_OFF);
SDL_FreeSurface(surface);
return zoomed_surface;
}