spacebox/demo/box/shaders/triangle.vert

31 lines
835 B
GLSL

#version 300 es
/* +------------------------------------------------------+
____/ \____ /| - Open source game framework licensed to freely use, |
\ / / | copy, modify and sell without restriction |
+--\ ^__^ /--+ | |
| ~/ \~ | | - created for <https://foam.shampoo.ooo> |
| ~~~~~~~~~~~~ | +------------------------------------------------------+
| SPACE ~~~~~ | /
| ~~~~~~~ BOX |/
+-------------*/
/* The precision declaration is required by OpenGL ES */
precision mediump float;
in vec3 in_Position;
in vec3 in_Color;
in vec2 vertexUV;
out vec4 ex_Color;
out vec2 UV;
uniform mat4 MVP;
void main(void)
{
gl_Position = MVP * vec4(in_Position, 1);
ex_Color = vec4(in_Color, 1);
UV = vertexUV;
}