spacebox/src/extension.cpp

495 lines
16 KiB
C++

#include "extension.hpp"
glm::vec2 sfw::get_step(const Segment& segment, float speed)
{
float angle = glm::atan(segment.end.x - segment.start.x, segment.end.y - segment.start.y);
return glm::vec2(speed * glm::sin(angle), speed * glm::cos(angle));
}
glm::vec2 sfw::get_step_relative(const Segment& segment, float relative_length_per_step)
{
return get_step(
segment, glm::distance(segment.start, segment.end) * relative_length_per_step);
}
std::vector<Segment> sfw::get_segments(const Segment& base, int count)
{
glm::vec2 step = get_step_relative(base, 1.0f / count);
std::vector<Segment> segments;
segments.reserve(count);
glm::vec2 start = base.start, end;
for (int ii = 0; ii < count; ii++)
{
end = start + step;
segments.emplace_back(start, end);
start = end;
}
return segments;
}
void sfw::set_magnitude(glm::vec2& vector, float magnitude)
{
vector = glm::normalize(vector) * magnitude;
}
bool sfw::segments_intersect(const Segment& segment_a, const Segment& segment_b)
{
glm::vec2 intersection;
return segments_intersect(segment_a, segment_b, intersection);
}
// ---
// from http://www.realtimerendering.com/resources/GraphicsGems/gemsii/xlines.c
// ---
bool sfw::segments_intersect(const Segment& segment_a, const Segment& segment_b, glm::vec2& intersection)
{
float x1 = segment_a.start.x, y1 = segment_a.start.y, x2 = segment_a.end.x,
y2 = segment_a.end.y, x3 = segment_b.start.x, y3 = segment_b.start.y,
x4 = segment_b.end.x, y4 = segment_b.end.y;
float a1, a2, b1, b2, c1, c2; // Coefficients of line eqns.
float r1, r2, r3, r4; // 'Sign' values
float denom, num; // Intermediate values
// Compute a1, b1, c1, where line joining points 1 and 2 is "a1 x + b1 y + c1 = 0"
a1 = y2 - y1;
b1 = x1 - x2;
c1 = x2 * y1 - x1 * y2;
// Compute r3 and r4
r3 = a1 * x3 + b1 * y3 + c1;
r4 = a1 * x4 + b1 * y4 + c1;
// Check signs of r3 and r4. If both point 3 and point 4 lie on same side of
// line 1, the line segments do not intersect
if (r3 != 0 && r4 != 0 && std::copysign(1, r3) == std::copysign(1, r4))
{
return false;
}
// Compute a2, b2, c2
a2 = y4 - y3;
b2 = x3 - x4;
c2 = x4 * y3 - x3 * y4;
// Compute r1 and r2
r1 = a2 * x1 + b2 * y1 + c2;
r2 = a2 * x2 + b2 * y2 + c2;
// Check signs of r1 and r2. If both point 1 and point 2 lie on same side
// of second line segment, the line segments do not intersect
if (r1 != 0 && r2 != 0 && std::copysign(1, r1) == std::copysign(1, r2))
{
return false;
}
// Line segments intersect: compute intersection point
denom = a1 * b2 - a2 * b1;
if (denom == 0)
{
return false;
}
num = b1 * c2 - b2 * c1;
intersection.x = num / denom;
num = a2 * c1 - a1 * c2;
intersection.y = num / denom;
return true;
}
Box sfw::get_texture_box(SDL_Texture* texture)
{
int w, h;
SDL_QueryTexture(texture, NULL, NULL, &w, &h);
return Box(glm::vec2(0, 0), glm::vec2(w, h));
}
void sfw::populate_pixel_2d_array(SDL_Renderer* renderer, SDL_Texture* texture, std::vector<std::vector<SDL_Color>>& pixels)
{
populate_pixel_2d_array(renderer, texture, pixels, get_texture_box(texture));
}
void sfw::populate_pixel_2d_array(
SDL_Renderer* renderer, SDL_Texture* texture, std::vector<std::vector<SDL_Color>>& pixels, const Box& region)
{
int access;
if (SDL_QueryTexture(texture, NULL, &access, NULL, NULL) < 0)
{
print_sdl_error("Could not query texture for access flag");
}
else
{
if (access != SDL_TEXTUREACCESS_TARGET)
{
texture = duplicate_texture(renderer, texture);
}
if (SDL_SetRenderTarget(renderer, texture) < 0)
{
print_sdl_error("Could not set render target");
}
else
{
Uint32 format = SDL_PIXELFORMAT_RGBA32;
int bytes_per_pixel = SDL_BYTESPERPIXEL(format);
int bytes_per_row = bytes_per_pixel * region.get_w();
int bytes_total = bytes_per_row * region.get_h();
Uint8* source = new Uint8[bytes_total];
SDL_Rect int_rect = region.get_int_rect();
if (SDL_RenderReadPixels(renderer, &int_rect, format, source, bytes_per_row) < 0)
{
print_sdl_error("Could not read pixels after setting remapped texture as target");
}
else
{
pixels.reserve(region.get_w());
for (int x = 0; x < region.get_w(); x++)
{
std::vector<SDL_Color> column;
pixels.push_back(column);
pixels[x].reserve(region.get_h());
}
for (int y = 0, ii = 0; y < region.get_h(); y++)
{
for (int x = 0; x < region.get_w(); x++)
{
pixels[x][y] = {source[ii++], source[ii++], source[ii++], source[ii++]};
}
}
}
delete[] source;
}
}
}
void sfw::fill_texture(SDL_Renderer* renderer, SDL_Texture* texture, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
SDL_SetRenderTarget(renderer, texture);
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderDrawColor(renderer, r, g, b, a);
SDL_RenderFillRect(renderer, NULL);
}
void sfw::fill_texture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Texture* tile)
{
SDL_SetRenderTarget(renderer, texture);
Box texture_box = get_texture_box(texture), tile_box = get_texture_box(tile);
SDL_FRect draw_rect;
for (int x = 0; x < texture_box.get_w(); x += tile_box.get_w())
{
for (int y = 0; y < texture_box.get_h(); y += tile_box.get_h())
{
draw_rect = {(float) x, (float) y, tile_box.get_w(), tile_box.get_h()};
SDL_RenderCopyF(renderer, tile, NULL, &draw_rect);
}
}
}
SDL_Texture* sfw::get_filled_texture(SDL_Renderer* renderer, glm::vec2 size, const SDL_Color& color, Uint32 format)
{
SDL_Texture* texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_TARGET, size.x, size.y);
sfw::fill_texture(renderer, texture, color.r, color.g, color.b, color.a);
return texture;
}
SDL_Texture* sfw::get_filled_texture(SDL_Renderer* renderer, glm::vec2 size, SDL_Texture* tile, Uint32 format)
{
SDL_Texture* texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_TARGET, size.x, size.y);
sfw::fill_texture(renderer, texture, tile);
return texture;
}
SDL_Texture* sfw::duplicate_texture(SDL_Renderer* renderer, SDL_Texture* base, Uint32 format)
{
Box box = get_texture_box(base);
SDL_Texture* duplicate = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_TARGET, box.get_w(), box.get_h());
if (duplicate == NULL)
{
print_sdl_error("could not create texture from base");
return NULL;
}
if ((SDL_SetRenderTarget(renderer, duplicate)) < 0)
{
print_sdl_error("could not set render target to duplicate");
return NULL;
}
SDL_SetTextureBlendMode(base, SDL_BLENDMODE_NONE);
SDL_SetTextureBlendMode(duplicate, SDL_BLENDMODE_BLEND);
if ((SDL_RenderCopyF(renderer, base, NULL, NULL)) < 0)
{
print_sdl_error("could not render base onto duplicate");
return NULL;
}
return duplicate;
}
SDL_Texture* sfw::get_remapped_texture(
SDL_Renderer* renderer, SDL_Texture* base, const std::map<SDL_Color, SDL_Color>& map, Uint32 format)
{
SDL_Texture* remapped = duplicate_texture(renderer, base, format);
if (remapped == NULL)
{
print_sdl_error("could not duplicate base texture");
return NULL;
}
if ((SDL_SetRenderTarget(renderer, remapped)) < 0)
{
print_sdl_error("could not set render target to remapped texture");
return NULL;
}
Box box = get_texture_box(remapped);
int bytes_per_pixel = SDL_BYTESPERPIXEL(format);
int bytes_total = bytes_per_pixel * box.get_w() * box.get_h();
unsigned char* pixels = new unsigned char[bytes_total];
if ((SDL_RenderReadPixels(renderer, NULL, format, pixels, bytes_total / box.get_h())) < 0)
{
print_sdl_error("could not read pixels after setting remapped texture as target");
return NULL;
}
SDL_Color color;
for (int ii = 0; ii < bytes_total; ii += bytes_per_pixel)
{
color = {pixels[ii], pixels[ii + 1], pixels[ii + 2], 255};
if (bytes_per_pixel == 4)
{
color.a = pixels[ii + 3];
}
for (auto& pair : map)
{
if (color.r == pair.first.r && color.g == pair.first.g && color.b == pair.first.b &&
(bytes_per_pixel < 4 || color.a == pair.first.a))
{
pixels[ii] = pair.second.r;
pixels[ii + 1] = pair.second.g;
pixels[ii + 2] = pair.second.b;
if (bytes_per_pixel == 4)
{
pixels[ii + 3] = pair.second.a;
}
}
}
}
if (SDL_UpdateTexture(remapped, NULL, pixels, bytes_total / box.get_h()) < 0)
{
print_sdl_error("could not update remapped texture");
}
delete[] pixels;
return remapped;
}
SDL_Texture* sfw::get_remapped_texture(
SDL_Renderer* renderer, const std::string& path, const std::map<SDL_Color, SDL_Color>& map, Uint32 format)
{
SDL_Texture* base = IMG_LoadTexture(renderer, path.c_str());
if (base == NULL)
{
print_sdl_error("error loading file");
return NULL;
}
SDL_Texture* remapped = get_remapped_texture(renderer, base, map, format);
if (remapped == NULL)
{
print_error("could not remap texture");
return NULL;
}
SDL_DestroyTexture(base);
return remapped;
}
#include "superxbr.cpp"
/*
Base texture must be set to SDL_TEXTUREACCESS_TARGET
Scale2x implementation based on the explanation at http://www.scale2x.it/algorithm.html
*/
SDL_Texture* sfw::get_pixel_scaled_texture(SDL_Renderer* renderer, SDL_Texture* base, int count, int version)
{
if ((SDL_SetRenderTarget(renderer, base)) < 0)
{
print_sdl_error("could not set render target to remapped texture");
return NULL;
}
glm::ivec2 size = get_texture_box(base).get_size();
Uint32 format = SDL_PIXELFORMAT_RGBA32;
int bytes_per_pixel, bytes_per_row, bytes_total;
Uint32 *src, *dst, *src_begin, *dst_begin;
for (int ii = 0; ii < count; ii++, size *= 2)
{
bytes_per_pixel = SDL_BYTESPERPIXEL(format);
bytes_per_row = bytes_per_pixel * size.x;
bytes_total = bytes_per_row * size.y;
if (ii == 0)
{
src = new Uint32[size.x * size.y];
src_begin = src;
if ((SDL_RenderReadPixels(renderer, NULL, format, src, bytes_per_row)) < 0)
{
print_sdl_error("could not read pixels after setting remapped texture as target");
return NULL;
}
}
else
{
src = dst_begin;
src_begin = src;
}
dst = new Uint32[size.x * size.y * 4];
dst_begin = dst;
if (version == scaler::scale2x)
{
Uint32 A, B, C, D, E, F, G, H, I;
for (int y = 0; y < size.y; y++)
{
for (int x = 0; x < size.x; x++)
{
E = *src;
B = y == 0 ? E : *(src - size.x);
D = x == 0 ? E : *(src - 1);
F = x == size.x - 1 ? E : *(src + 1);
H = y == size.y - 1 ? E : *(src + size.x);
if (y != 0 && x != 0 && y != size.y - 1 && x != size.x - 1)
{
A = *(src - size.x - 1);
C = *(src - size.x + 1);
G = *(src + size.x - 1);
I = *(src + size.x + 1);
}
if (x == 0)
{
A = B;
G = H;
}
if (y == 0)
{
A = D;
C = F;
}
if (x == size.x - 1)
{
C = B;
I = H;
}
if (y == size.y - 1)
{
G = D;
I = F;
}
if (B != H && D != F)
{
*dst = D == B ? D : E;
*(dst + 1) = B == F ? F : E;
*(dst + 2 * size.x) = D == H ? D : E;
*(dst + 2 * size.x + 1) = H == F ? F : E;
}
else
{
*dst = E;
*(dst + 1) = E;
*(dst + 2 * size.x) = E;
*(dst + 2 * size.x + 1) = E;
}
src++;
dst += 2;
}
dst += 2 * size.x;
}
}
else if (version == scaler::xbr)
{
scaleSuperXBRT<2>(src, dst, size.x, size.y);
}
delete[] src_begin;
}
SDL_Texture* scaled = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_TARGET, size.x, size.y);
if (scaled == NULL)
{
print_sdl_error("could not create scaled texture");
}
if (SDL_UpdateTexture(scaled, NULL, dst_begin, bytes_per_row * 2) < 0)
{
print_sdl_error("could not copy pixels to scaled texture");
}
delete[] dst_begin;
return scaled;
}
std::vector<fs::path> sfw::glob(fs::path query)
{
fs::path basename = query.parent_path();
if (basename == "")
{
basename = ".";
}
std::regex expression(query.string());
std::vector<fs::path> files;
for (auto& entry: fs::directory_iterator(basename))
{
if (std::regex_match(entry.path().string(), expression))
{
files.push_back(entry.path());
}
}
std::sort(files.begin(), files.end());
return files;
}
fs::path sfw::get_next_file_name(
fs::path directory, int zfill, std::string prefix, std::string extension)
{
std::stringstream file_pattern;
file_pattern << prefix << "([0-9]+)" << extension;
fs::path query = directory / file_pattern.str();
std::vector<fs::path> files = sfw::glob(query);
int index = 1;
if (files.size())
{
const std::string last = files.back().string();
std::smatch matches;
std::regex_match(last, matches, std::regex(query.string()));
index = std::stoi(matches[1]) + 1;
}
std::stringstream filename;
fs::path path;
do
{
filename << prefix << sfw::pad(index++, zfill) << extension;
path = directory / filename.str();
filename.str("");
filename.clear();
}
while (fs::exists(path));
return path;
}
void sfw::print_error(const std::string& message)
{
std::cerr << message << std::endl;
}
void sfw::print_sdl_error(const std::string& message)
{
std::cerr << message << " " << SDL_GetError() << std::endl;
}
std::ostream& operator<<(std::ostream& out, const glm::vec2& vector)
{
out << "{" << vector.x << ", " << vector.y << "}";
return out;
}
bool operator<(const SDL_Color& color_1, const SDL_Color& color_2)
{
return color_1.r < color_2.r || color_1.g < color_2.g || color_1.b < color_2.b || color_1.a < color_2.a;
}
bool operator==(const SDL_Color& color_1, const SDL_Color& color_2)
{
return color_1.r == color_2.r && color_1.g == color_2.g && color_1.b == color_2.b && color_1.a == color_2.a;
}
std::ostream& operator<<(std::ostream& out, const SDL_Color& color)
{
out << "{" << static_cast<int>(color.r) << ", " << static_cast<int>(color.g) << ", " <<
static_cast<int>(color.b) << ", " << static_cast<int>(color.a) << "}";
return out;
}