22 lines
526 B
GLSL
22 lines
526 B
GLSL
#version 300 es
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/* Browser Webcam Test */
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/* The precision declaration is required by OpenGL ES */
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precision mediump float;
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/* Forwarded from the vertex shader */
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in vec2 uv;
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/* The texture is provided by the program when it sets the uniform value. */
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uniform sampler2D base_texture;
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/* Setting this to a color value will color the fragment in the output display */
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out vec4 myOutputColor;
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void main(void)
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{
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/* Get the color from the texture at the UV coordinates */
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myOutputColor = texture(base_texture, uv);
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}
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