update makefile target names; remove broken cross compilation targets
This commit is contained in:
parent
918f86bbde
commit
b4a8895e41
112
Makefile
112
Makefile
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@ -1,19 +1,18 @@
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# _______________ ,--------------------------------------------------------.
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# _____________ ,---------------------------------------------------------.
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# //`````````````\\ \ \
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# /,-----------,\ \ \
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# //~~~~~~~~~~~~~~~\\ \ by @ohsqueezy & @sleepin \
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# //~~~~~~~~~~~~~\\ \ By @ohsqueezy & @sleepin \
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# //=================\\ \ [ohsqueezy.itch.io] [sleepin.itch.io] \
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# //===============\\ \ <ohsqueezy.itch.io> <sleepin.itch.io> \
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# // \\ \ \
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# // \\ \ \
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# // \\ \ zlib licensed code at [git.nugget.fun/nugget/gunkiss] \
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# // ☆ GUNKISS ☆ \\ \ Open source code at <open.shampoo.ooo/shampoo/gunkiss> \
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# // ☆ GUNKISS ☆ \\ \ \
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# /'_____________________'\ \ \
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# //_________________________\\ `--------------------------------------------------------'
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# '-----------------------' `---------------------------------------------------------'
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#
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#
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# This Makefile is used to build a Linux executable with `make linux`. Other platform targets have not been
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# This Makefile is used to create a Linux or web build.
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# tested and were copied over from a previous project.
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#
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#
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# The [SPACEBOX] game framework source code from [git.nugget.fun/nugget/spacebox] is required. If this is the
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# The [SPACEBOX] game framework source code from <https://open.shampoo.ooo/shampoo/spacebox> is required. If this
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# Git repository for Gunkiss, the source code should already have been cloned into `lib/sb` as a submodule using
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# is the Git repository for Gunkiss, the source code should already have been cloned into `lib/sb` as a submodule
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# `git clone --recursive git.nugget.fun/nugget/gunkiss`. The paths below are the default for the repository, but
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# using `git clone --recursive open.shampoo.ooo/shampoo/gunkiss`. The paths below are the default for the repository,
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# they can be edited as necessary.
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# but they can be edited as necessary.
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#########
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#########
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# Paths #
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# Paths #
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@ -89,13 +88,13 @@ $(SRC_DIR)Pudding.o : $(SRC_H_FILES) $(SB_H_FILES)
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# Linux build #
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# Linux build #
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###############
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###############
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linux : CFLAGS = -g -Wall -Wextra -O1 -c -I$(SB_LIB_DIR) -I$(SB_SRC_DIR) $(SDL_CFLAGS) -I$(HOME)/local/zbar/include \
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gunkiss : CFLAGS = -g -Wall -Wextra -O1 -c -I$(SB_LIB_DIR) -I$(SB_SRC_DIR) $(SDL_CFLAGS) -I$(HOME)/local/zbar/include \
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-I $(HOME)/local/opencv/include/opencv4 -I $(HOME)/ext/software/emsdk/upstream/emscripten/system/include
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-I $(HOME)/local/opencv/include/opencv4 -I $(HOME)/ext/software/emsdk/upstream/emscripten/system/include
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linux : CXXFLAGS = $(CFLAGS) --std=c++17
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gunkiss : CXXFLAGS = $(CFLAGS) --std=c++17
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linux : LFLAGS = $(SDL_LFLAGS) -Wl,--enable-new-dtags -lpthread -lGL -lGLESv2 -lSDL2_image -lSDL2_ttf -lSDL2_mixer -lstdc++fs -lcurl \
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gunkiss : LFLAGS = $(SDL_LFLAGS) -Wl,--enable-new-dtags -lpthread -lGL -lGLESv2 -lSDL2_image -lSDL2_ttf -lSDL2_mixer -lstdc++fs -lcurl \
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-L$(HOME)/local/opencv/lib -Wl,-rpath,$(HOME)/local/opencv/lib -lopencv_videoio -lopencv_core -lopencv_highgui -lopencv_imgproc \
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-L$(HOME)/local/opencv/lib -Wl,-rpath,$(HOME)/local/opencv/lib -lopencv_videoio -lopencv_core -lopencv_highgui -lopencv_imgproc \
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-l opencv_barcode -L$(HOME)/local/zbar/lib -Wl,-rpath,$(HOME)/local/zbar/lib -lzbar
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-l opencv_barcode -L$(HOME)/local/zbar/lib -Wl,-rpath,$(HOME)/local/zbar/lib -lzbar
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linux : $(GLEW_DIR)glew.o $(addprefix $(SDLGFX2_DIR),SDL2_rotozoom.o SDL2_gfxPrimitives.o) \
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gunkiss : $(GLEW_DIR)glew.o $(addprefix $(SDLGFX2_DIR),SDL2_rotozoom.o SDL2_gfxPrimitives.o) \
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$(SB_O_FILES) $(SRC_O_FILES)
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$(SB_O_FILES) $(SRC_O_FILES)
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$(CREATE_FONT_SYMLINK)
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$(CREATE_FONT_SYMLINK)
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$(CXX) $^ $(LFLAGS) -D__LINUX__ -o gunkiss
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$(CXX) $^ $(LFLAGS) -D__LINUX__ -o gunkiss
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@ -104,7 +103,7 @@ linux : $(GLEW_DIR)glew.o $(addprefix $(SDLGFX2_DIR),SDL2_rotozoom.o SDL2_gfxPri
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# Web build #
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# Web build #
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#############
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#############
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# Use Emscripten to output JavaScript and an HTML index page for running in the browser
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# Use Emscripten to output JavaScript
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EMSCRIPTENHOME = $(HOME)/ext/software/emsdk/upstream/emscripten
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EMSCRIPTENHOME = $(HOME)/ext/software/emsdk/upstream/emscripten
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EMSCRIPTEN_CFLAGS = -O0 -Wall -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS="['png', 'jpg']" -s USE_SDL_TTF=2 -s USE_SDL_MIXER=2 \
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EMSCRIPTEN_CFLAGS = -O0 -Wall -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS="['png', 'jpg']" -s USE_SDL_TTF=2 -s USE_SDL_MIXER=2 \
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@ -116,11 +115,11 @@ EMSCRIPTEN_LFLAGS = -s MIN_WEBGL_VERSION=2 -s EXPORTED_FUNCTIONS="['_main', '_ma
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EMSCRIPTEN_PRELOADS = --preload-file "BPmono.ttf"@/ --preload-file "config.json"@/ --preload-file "resource/"@/"resource/" \
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EMSCRIPTEN_PRELOADS = --preload-file "BPmono.ttf"@/ --preload-file "config.json"@/ --preload-file "resource/"@/"resource/" \
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--preload-file "src/shaders/"@/"src/shaders/"
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--preload-file "src/shaders/"@/"src/shaders/"
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emscripten : CC = $(EMSCRIPTENHOME)/emcc
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gunkiss.js : CC = $(EMSCRIPTENHOME)/emcc
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emscripten : CXX = $(EMSCRIPTENHOME)/em++
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gunkiss.js : CXX = $(EMSCRIPTENHOME)/em++
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emscripten : CFLAGS = $(EMSCRIPTEN_CFLAGS)
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gunkiss.js : CFLAGS = $(EMSCRIPTEN_CFLAGS)
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emscripten : CXXFLAGS = $(CFLAGS) --std=c++17
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gunkiss.js : CXXFLAGS = $(CFLAGS) --std=c++17
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emscripten : $(addprefix $(SDLGFX2_DIR),SDL2_rotozoom.o SDL2_gfxPrimitives.o) $(SB_O_FILES) $(SRC_O_FILES)
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gunkiss.js : $(addprefix $(SDLGFX2_DIR),SDL2_rotozoom.o SDL2_gfxPrimitives.o) $(SB_O_FILES) $(SRC_O_FILES)
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$(CREATE_FONT_SYMLINK)
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$(CREATE_FONT_SYMLINK)
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$(CXX) $^ $(CXXFLAGS) $(EMSCRIPTEN_LFLAGS) $(EMSCRIPTEN_PRELOADS) -o gunkiss.js
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$(CXX) $^ $(CXXFLAGS) $(EMSCRIPTEN_LFLAGS) $(EMSCRIPTEN_PRELOADS) -o gunkiss.js
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@ -146,68 +145,3 @@ clean-all : clean
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PATH_TO_COMPILEDB = $(HOME)/.local/bin/compiledb
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PATH_TO_COMPILEDB = $(HOME)/.local/bin/compiledb
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compiledb :
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compiledb :
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-$(PATH_TO_COMPILEDB) -n make linux -k
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-$(PATH_TO_COMPILEDB) -n make linux -k
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#####################
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# cross compilation #
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#####################
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# WARNING: untested
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# Below assignments and targets are necessary for cross-compiling to Android, web (via emscripten), Windows (via mingw),
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# and OS/X, but cross-compilation targets have not been tested in a while and won't compile without significant changes.
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BUILDDIR := build
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SDLHOME := $(EXT_SRC_ROOT)/SDL2-2.0.14
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SDL_IMG_HOME := $(EXT_SRC_ROOT)/SDL2_image-2.0.4
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SDL_TTF_HOME := $(EXT_SRC_ROOT)/SDL2_ttf-2.0.14
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GLEW_WIN32_HOME = $(EXT_SRC_ROOT)/glew-2.1.0-win32
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PROJECTHOME = $(shell pwd)
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WINBUILDDIR = win
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SDLMINGWHOME = $(SDLHOME)/i686-w64-mingw32
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SDL_IMG_MINGW_HOME = $(SDL_IMG_HOME)/i686-w64-mingw32
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SDL_TTF_MINGW_HOME = $(SDL_TTF_HOME)/i686-w64-mingw32
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APPDIR = Main.app/Contents
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SYSFWPATH = /Library/Frameworks
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android :
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if [ ! -d $(BUILDDIR) ]; then mkdir $(BUILDDIR); fi;
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cd $(SDLHOME)/build-scripts/ && \
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./androidbuild.sh $(ANDROIDPROJECT) $(PROJECTHOME)/main.cpp
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cp -r $(SDLHOME)/build/$(ANDROIDPROJECT) $(BUILDDIR)
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sed -i s/2\.3\.3/2\.2\.3/g $(BUILDDIR)/$(ANDROIDPROJECT)/build.gradle
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sed -i s/26\.0\.1/23\.0\.1/g $(BUILDDIR)/$(ANDROIDPROJECT)/app/build.gradle
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cd $(BUILDDIR)/$(ANDROIDPROJECT) && ./gradlew assembleDebug
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mingw :
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if [ ! -d $(BUILDDIR)/$(WINBUILDDIR) ]; then mkdir -p $(BUILDDIR)/$(WINBUILDDIR); fi;
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cd $(BUILDDIR)/$(WINBUILDDIR) && \
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i686-w64-mingw32-g++ -std=c++17 $(PROJECTHOME)/main.cpp -I$(SDLMINGWHOME)/include/SDL2 \
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-I$(SDL_IMG_MINGW_HOME)/include/SDL2 -I$(SDL_TTF_MINGW_HOME)/include/SDL2 $(INC) \
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$(PROJECTHOME)/sdl2-gfx/SDL2_gfxPrimitives.c $(PROJECTHOME)/sdl2-gfx/SDL2_rotozoom.c $(PROJECTHOME)/glew/glew.c \
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-L$(SDLMINGWHOME)/lib -L$(SDL_IMG_MINGW_HOME)/lib -L$(SDL_TTF_MINGW_HOME)/lib \
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-lmingw32 -lSDL2_image \
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-lSDL2_ttf -lstdc++fs \
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-lSDL2main -lSDL2 -lopengl32 -Wall -O2 -o main.exe && \
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cp $(SDLMINGWHOME)/bin/SDL2.dll $(SDL_IMG_MINGW_HOME)/bin/SDL2_image.dll \
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$(SDL_TTF_MINGW_HOME)/bin/SDL2_ttf.dll .
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osx :
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g++ -I $(SYSFWPATH)/SDL2.framework/Headers $(INC) \
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-I $(SYSFWPATH)/SDL2_image.framework/Headers -Wl,-rpath,$(SYSFWPATH) \
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-framework SDL2 -framework SDL2_image -framework OpenGL main.cpp sdl2-gfx/SDL2_rotozoom.c \
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-o main
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osx-bundle :
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if [ ! -d "$(APPDIR)" ]; then mkdir -p $(APPDIR); fi;
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if [ ! -d "$(APPDIR)" ]; then mkdir $(APPDIR); fi;
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if [ ! -d "$(APPDIR)/MacOS" ]; then mkdir $(APPDIR)/MacOS; fi;
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if [ ! -d "$(APPDIR)/Frameworks" ]; then mkdir $(APPDIR)/Frameworks; fi;
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if [ ! -d "$(APPDIR)/Resources" ]; then mkdir $(APPDIR)/Resources; fi;
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touch $(APPDIR)/Info.plist
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cp -r $(SYSFWPATH)/SDL2.framework $(APPDIR)/Frameworks
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cp -r $(SYSFWPATH)/SDL2_image.framework $(APPDIR)/Frameworks
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g++ -I $(SYSFWPATH)/SDL2.framework/Headers -I $(SYSFWPATH)/SDL2_image.framework/Headers \
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-Wl,-rpath,@executable_path/../Frameworks -Wl,-rpath,$(SYSFWPATH) \
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-framework SDL2 -framework SDL2_image -framework OpenGL main.cpp -o $(APPDIR)/MacOS/main
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cross : linux android emscripten mingw
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20
README.md
20
README.md
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```
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```
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_______________ ,--------------------------------------------------------.
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_______________ ,-----------------------------------------------------------.
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//`````````````\\ \ \
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//`````````````\\ \ \
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//~~~~~~~~~~~~~~~\\ \ by @ohsqueezy & @sleepin \
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//~~~~~~~~~~~~~~~\\ \ by @ohsqueezy & @sleepin \
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//=================\\ \ [ohsqueezy.itch.io] [sleepin.itch.io] \
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//=================\\ \ [ohsqueezy.itch.io] [sleepin.itch.io] \
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// \\ \ \
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// \\ \ \
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// \\ \ zlib licensed code at [git.nugget.fun/nugget/gunkiss] \
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// \\ \ zlib licensed code at [open.shampoo.ooo/shampoo/gunkiss] \
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// ☆ GUNKISS ☆ \\ \ \
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// ☆ GUNKISS ☆ \\ \ \
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//_________________________\\ `--------------------------------------------------------'
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//_________________________\\ `-----------------------------------------------------------'
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```
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```
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Gunkiss
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Gunkiss
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@ -24,7 +24,7 @@ Building from source
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First, checkout the full repository.
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First, checkout the full repository.
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git clone --recursive https://git.nugget.fun/nugget/gunkiss
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git clone --recursive https://open.shampoo.ooo/shampoo/gunkiss
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### Required Libraries
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### Required Libraries
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@ -69,4 +69,4 @@ The project is developed using `clang`, but `gcc` can be substituted. Environmen
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[OpenCV]: https://opencv.org/
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[OpenCV]: https://opencv.org/
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[ZBar]: http://zbar.sourceforge.net/
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[ZBar]: http://zbar.sourceforge.net/
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[Makefile]: Makefile
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[Makefile]: Makefile
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[SPACEBOX game framework]: https://git.nugget.fun/nugget/spacebox
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[SPACEBOX game framework]: https://open.shampoo.ooo/shampoo/spacebox
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2
lib/sb
2
lib/sb
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@ -1 +1 @@
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Subproject commit d0bf52a03ddcde96fc71a64a297574380585845a
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Subproject commit f79307334847947a7d259c9c6ac0e915ef4949c4
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/* _______________ ,--------------------------------------------------------.
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/* _____________ ,---------------------------------------------------------.
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//`````````````\\ \ \
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/,-----------,\ \ \
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//~~~~~~~~~~~~~~~\\ \ by @ohsqueezy & @sleepin \
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//~~~~~~~~~~~~~\\ \ By @ohsqueezy & @sleepin \
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//=================\\ \ [ohsqueezy.itch.io] [sleepin.itch.io] \
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//===============\\ \ <ohsqueezy.itch.io> <sleepin.itch.io> \
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// \\ \ \
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// \\ \ \
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// \\ \ zlib licensed code at [git.nugget.fun/nugget/gunkiss] \
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// ☆ GUNKISS ☆ \\ \ Open source code at <open.shampoo.ooo/shampoo/gunkiss> \
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// ☆ GUNKISS ☆ \\ \ \
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/'_____________________'\ \ \
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//_________________________\\ `--------------------------------------------------------'
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'-----------------------' `---------------------------------------------------------'
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Generate a custom pudding from food product UPC codes and help a pair of rats take over the video game industry, using
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Generate a custom pudding from food product UPC codes and help a pair of rats take over the video game industry, using
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their extraterrestrial ability to turn trash into performance enhancing drug puddings that enable business professionals
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their extraterrestrial ability to turn trash into performance enhancing drug puddings that enable business professionals
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