25 lines
996 B
GLSL
25 lines
996 B
GLSL
#version 300 es
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/* _______________ ,--------------------------------------------------------.
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//`````````````\\ \ \
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//~~~~~~~~~~~~~~~\\ \ by @ohsqueezy & @sleepin \
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//=================\\ \ [ohsqueezy.itch.io] [sleepin.itch.io] \
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// \\ \ \
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// \\ \ zlib licensed code at [git.nugget.fun/nugget/gunkiss] \
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// ☆ GUNKISS ☆ \\ \ \
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//_________________________\\ `--------------------------------------------------------*/
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/* The precision declaration is required by OpenGL ES */
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precision mediump float;
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in vec2 in_position;
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in vec2 vertex_uv;
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uniform mat4 transformation;
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out vec2 uv;
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void main(void)
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{
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gl_Position = transformation * vec4(in_position, 0, 1);
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uv = vertex_uv;
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}
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