gunkiss/src/mvp.vert

18 lines
282 B
GLSL

#version 130
in vec3 in_position;
in vec3 in_color;
in vec2 vertex_uv;
uniform mat4 mvp;
out vec3 ex_color;
out float x;
out vec2 uv;
void main(void)
{
gl_Position = mvp * vec4(in_position, 1);
ex_color = in_color;
x = 1.8 - abs(in_position[0]);
uv = vertex_uv;
}