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#version 130
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in vec3 in_position;
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in vec3 in_color;
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in vec2 vertex_uv;
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uniform mat4 mvp;
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out vec3 ex_color;
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out float x;
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out vec2 uv;
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void main(void)
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{
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gl_Position = mvp * vec4(in_position, 1);
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ex_color = in_color;
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x = 1.8 - abs(in_position[0]);
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uv = vertex_uv;
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2021-07-21 02:11:02 -04:00
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}
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