fix sieve position reset; add rotate flag; fix previous shift update
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parent
9068830c41
commit
a309096c38
2
config
2
config
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@ -18,7 +18,7 @@ title-font-path = font/Oxygen.ttf
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scoreboard-font-path = font/terminus/Terminus.ttf
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initials-font = font/terminus/Terminus-Bold.ttf
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show-framerate = yes
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rotate = yes
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rotate = no
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[mouse]
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visible = no
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@ -42,11 +42,13 @@ class ElectricSieve(Game):
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# Add type declarations for custom config entries
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self.get_configuration().type_declarations.add("bool", "display", "rotate")
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# Rotate the display if requested in the configuration
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self.is_rotated = False
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# Rotate the display if requested on the command line or in the configuration
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if self.check_command_line("-rotate"):
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self.configuration.set("display", "rotate", True)
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self.rotated = False
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if self.get_configuration("display", "rotate"):
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self.display.rotate()
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self.is_rotated = True
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self.rotated = True
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# Initialize GPIO input and callbacks if GPIO library is loaded
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if "RPi.GPIO" in sys.modules:
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@ -99,52 +101,42 @@ class ElectricSieve(Game):
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self.input.post_command("right", cancel=cancel)
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self.input.post_any_command(id=pin, cancel=cancel)
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def rotated(self):
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"""
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@returns True if display has been rotated, False otherwise
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"""
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return self.is_rotated
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def orient(self, geometry, reference=None):
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def orient(self, geometry):
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"""
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Orient the passed pgfw.Vector, pygame.Rect, or pygame.Surface so it is rotated if necessary.
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@param geometry A pgfw.Vector or pygame.Rect to rotate
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@return Either a new pgfw.Vector or pygame.Rect depending on which was passed
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"""
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if not self.rotated():
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if not self.rotated:
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return geometry
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else:
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if isinstance(geometry, Vector):
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return self.rotated_point(geometry, reference)
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return self.rotated_point(geometry)
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elif isinstance(geometry, pygame.Rect):
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return self.rotated_rect(geometry, reference)
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return self.rotated_rect(geometry)
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elif isinstance(geometry, pygame.Surface):
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return pygame.transform.rotate(geometry, 90)
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def rotated_point(self, point, reference=None):
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def rotated_point(self, point):
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"""
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Return a new pgfw.Vector with the X and Y values of a pgfw.Vector rotated 90 degrees.
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@param point pgfw.Vector to rotate in place
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@param point pgfw.Vector to rotate
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@return rotated pgfw.Vector
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"""
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if reference is None:
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reference = self.get_display_surface()
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return Vector(reference.get_height() - point.x, point.y)
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return Vector(self.get_display_surface().get_height() - point.x, point.y)
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def rotated_rect(self, rect, reference=None):
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def rotated_rect(self, rect):
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"""
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Return a new pygame.Rect rotated 90 degrees.
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@param rect pygame.Rect to rotate in place
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@param rect pygame.Rect to rotate
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@return rotated pygame.Rect
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"""
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if reference is None:
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reference = self.get_display_surface()
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rotated = pygame.Rect(0, 0, 0, 0)
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rotated.x = rect.y
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rotated.y = reference.get_height() - rect.x + rect.w
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rotated.y = self.get_display_surface().get_height() - rect.x + rect.w
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rotated.w = rect.h
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rotated.h = rect.w
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return rotated
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@ -168,11 +160,11 @@ class Title(GameChild):
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self.background = surface = Surface(self.display_surface.get_size())
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tile = Surface((2, 2))
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tile.fill(bg_color)
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tile.set_at(self.get_game().orient(Vector(0, 1)), (220, 119, 41))
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tile.set_at(self.get_game().orient(Vector(1, 0)), (220, 119, 41))
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tile.set_at(Vector(0, 1), (220, 119, 41))
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tile.set_at(Vector(1, 0), (220, 119, 41))
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for y in range(0, surface.get_height(), 2):
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for x in range(0, surface.get_width(), 2):
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surface.blit(tile, (x, y))
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surface.blit(self.get_game().orient(tile), (x, y))
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# font = Font(self.get_resource("display", "title-font-path"), 20)
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# font.set_italic(True)
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# font.set_bold(True)
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@ -233,7 +225,10 @@ class Strip(Sprite):
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self.deactivate()
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self.display_surface = self.get_display_surface()
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self.delegate = self.get_game().delegate
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self.hshifts = Shift(self, 1, "shift-2"), Shift(self, -1, "shift-2")
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if not self.get_game().rotated:
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self.hshifts = Shift(self, 1, "shift-2"), Shift(self, -1, "shift-2")
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else:
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self.hshifts = Shift(self, -1, "shift-2"), Shift(self, 1, "shift-2")
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self.add_frames()
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self.subscribe(self.respond)
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@ -268,7 +263,7 @@ class Strip(Sprite):
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for shift in self.hshifts:
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shift.update()
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if shift.time:
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if not self.get_game().rotated():
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if not self.get_game().rotated:
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self.move(shift.get_change())
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else:
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self.move(dy=shift.get_change())
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@ -296,7 +291,7 @@ class Shift(GameChild):
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self.time = max(self.time - self.timer.get_last_frame_duration(), least)
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def get_change(self):
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return self.nodeset.get_y(self.time) * (self.direction if not self.get_game().rotated() else -self.direction)
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return self.nodeset.get_y(self.time) * self.direction
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class Scoreboard(GameChild):
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@ -346,7 +341,7 @@ class Scoreboard(GameChild):
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sprites[ii][0].add_frame(self.get_game().orient(
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render_box(font, score[2], False, self.NEW, self.BACKGROUND, self.FOREGROUND, self.BORDER, self.PADDING)))
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blink = True
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if not self.get_game().rotated():
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if not self.get_game().rotated:
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sprites[ii][0].location.left = self.MARGIN
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sprites[ii][1].location.right = self.get_display_surface().get_rect().right - self.MARGIN
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y = self.get_display_surface().get_rect().centery + self.SPACING * (ii - len(sizes) / 2)
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@ -388,7 +383,7 @@ class Sieve(Strip):
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Strip.__init__(self, parent)
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self.delegate = self.get_game().delegate
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self.electric = Electric(self)
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if not self.get_game().rotated():
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if not self.get_game().rotated:
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self.location.left = 0
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self.add_location(offset=(self.location.w, 0))
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else:
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@ -419,7 +414,7 @@ class Sieve(Strip):
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for ii, frame in enumerate(frames):
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frame.fill(colors[ii], (x, 0, bar_w, sh))
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frame.fill(colors[ii - 1], (x + 1, 1, 1, sh - 2))
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if self.get_game().rotated():
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if self.get_game().rotated:
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for ii, rect in enumerate(bar_rects):
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bar_rects[ii] = self.get_game().orient(rect)
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bar_rects[ii].move_ip(0, -6)
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@ -428,16 +423,16 @@ class Sieve(Strip):
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def reset(self):
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Strip.reset(self)
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if not self.get_game().rotated():
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if not self.get_game().rotated:
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self.location.centerx = self.display_surface.get_rect().centerx
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self.locations[1].centerx = self.location.centerx + self.location.w
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else:
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self.location.centery = self.display_surface.get_rect().centery
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self.locations[1].centery = self.location.centery + self.location.h
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self.locations[1].centery = self.location.centery - self.location.h
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def update(self):
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if self.active:
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if not self.get_game().rotated():
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if not self.get_game().rotated:
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if self.location.right < 0:
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self.move(self.location.w)
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if self.locations[1].left > self.display_surface.get_width():
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@ -455,7 +450,7 @@ class Sieve(Strip):
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self.electric.location.centerx = self.location.centerx + 13
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self.electric.update()
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for rect in self.bar_rects:
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if not self.get_game().rotated():
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if not self.get_game().rotated:
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rect.centery = self.location.centery
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else:
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rect.centerx = self.location.centerx
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@ -470,7 +465,7 @@ class Electric(Sprite):
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self.add_frames()
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def add_frames(self):
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if not self.get_game().rotated():
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if not self.get_game().rotated:
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surface = Surface((self.display_surface.get_width(), self.parent.location.h - 10))
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else:
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surface = Surface((self.display_surface.get_height(), self.parent.location.w - 10))
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@ -514,12 +509,12 @@ class Triangles(GameChild, list):
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def populate(self):
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if not self:
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self.append(Triangle(self))
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if not self.get_game().rotated():
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if not self.get_game().rotated:
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self[-1].location.bottom = 0
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else:
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self[-1].location.right = 0
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self.set_next_gap()
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if not self.get_game().rotated():
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if not self.get_game().rotated:
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while self[-1].location.top > -self.display_surface.get_height():
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self.append(Triangle(self))
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self[-1].location.bottom = self[-2].location.top - self.next_gap
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@ -561,9 +556,9 @@ class Triangles(GameChild, list):
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else:
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for br in sieve.bar_rects:
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for tr in self[0].collision_rects:
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tr_offset = (self[0].location.left, 0) if not self.get_game().rotated() else \
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tr_offset = (self[0].location.left, 0) if not self.get_game().rotated else \
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(0, self[0].location.bottom - self.get_display_surface().get_height())
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br_offset = (sieve.location.left, 0) if not self.get_game().rotated() else \
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br_offset = (sieve.location.left, 0) if not self.get_game().rotated else \
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(0, sieve.location.bottom - self.get_display_surface().get_height())
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if tr.move(tr_offset).colliderect(br.move(br_offset)):
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self.remove(self[0])
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@ -598,13 +593,13 @@ class Triangle(Sprite):
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(x + width - margin // 2 - 1, height - 2), \
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(x + width / 2.0, 1)
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polygon(surface, (60, 255, 220), points)
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if not self.get_game().rotated():
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if not self.get_game().rotated:
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collision_rects.append(Rect(points[0], (width - margin - 1, 1)))
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else:
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collision_rects.append(Rect(height - 2 - 1, self.get_display_surface().get_height() - x - width + margin // 2 + 1, 1, width - margin - 1))
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x += width - sieve.bar_w
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self.add_frame(self.get_game().orient(surface))
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if not self.get_game().rotated():
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if not self.get_game().rotated:
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self.location.centerx = self.get_display_surface().get_rect().centerx
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else:
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self.location.centery = self.get_display_surface().get_rect().centery
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@ -612,12 +607,12 @@ class Triangle(Sprite):
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def update(self):
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step = 9.5 * self.get_game().acid.get_volume() + 3.8 + self.parent.get_boost()
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if not self.get_game().rotated():
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if not self.get_game().rotated:
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self.move(dy=step)
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else:
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self.move(dx=step)
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for rect in self.collision_rects:
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if not self.get_game().rotated():
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if not self.get_game().rotated:
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rect.bottom = self.location.bottom
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else:
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rect.right = self.location.right
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@ -637,7 +632,7 @@ class Acid(GameChild):
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self.substance = 0
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def get_top(self):
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if not self.get_game().rotated():
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if not self.get_game().rotated:
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return self.display_surface.get_height() - self.get_level()
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else:
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return self.display_surface.get_width() - self.get_level()
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@ -823,7 +818,7 @@ class Initials(GameChild):
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box = self.get_game().orient(render_box(
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self.font, letter, False, self.FOREGROUND, self.BACKGROUND, self.FOREGROUND, padding=self.PADDING))
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rect = box.get_rect()
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if not self.get_game().rotated():
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if not self.get_game().rotated:
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rect.centery = ds.get_rect().centery
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rect.centerx = ii * ds.get_width() / 3 + ds.get_width() / 6
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else:
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@ -831,7 +826,7 @@ class Initials(GameChild):
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rect.centery = (len(self.text) - 1 - ii) * ds.get_height() / 3 + ds.get_height() / 6
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ds.blit(box, rect)
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if ii == self.index:
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if not self.get_game().rotated():
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if not self.get_game().rotated:
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margin = self.ARROW_MARGIN
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else:
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margin = self.ARROW_MARGIN // 2
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@ -145,3 +145,6 @@
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1671161829.4724848 14 ---
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1671168164.8205705 0 ---
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1671206866.9558506 39 ---
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1671215305.8678455 25 ---
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1671224984.921691 13 ---
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1671225084.4043906 3 ---
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