This commit is contained in:
Frank DeMarco 2014-04-28 03:21:42 +09:00
parent d28cea3c0a
commit e8fd9d4865
3 changed files with 239 additions and 70 deletions

5
config
View File

@ -1,8 +1,13 @@
[display]
dimensions = 420, 700
font-path = Titan-One.ttf
[mouse]
visible = no
[keys]
quit = K_ESCAPE
advance = K_RETURN
[interpolate]
volume = C 0.0 0.0, 16.0 0.61, 80.0 1.0

View File

@ -1,7 +1,10 @@
# -*- coding: utf-8 -*-
from random import randint, randrange, choice
from pygame import Surface, PixelArray, Rect
from pygame.draw import aalines, polygon
from pygame.font import Font
from pygame.locals import *
from scale_sieve.pgfw.Game import Game
@ -14,49 +17,95 @@ class ScaleSieve(Game):
Game.__init__(self)
self.background = Surface(self.display.screen.get_size())
self.background.fill((255, 80, 190))
self.title.activate()
def set_children(self):
Game.set_children(self)
self.acid = Acid(self)
self.title = Title(self)
self.sieve = Sieve(self)
self.triangles = Triangles(self)
self.acid = Acid(self)
self.static = Static(self)
def update(self):
self.display.screen.blit(self.background, (0, 0))
self.title.update()
if self.triangles.active:
self.display.screen.blit(self.background, (0, 0))
self.triangles.update()
self.sieve.update()
self.static.update()
class Title(GameChild):
def __init__(self, parent):
GameChild.__init__(self, parent)
self.display_surface = self.get_display_surface()
self.delegate = self.parent.delegate
self.background = surface = Surface(self.display_surface.get_size())
surface.fill((0, 255, 255))
self.subscribe(self.respond)
def respond(self, event):
if self.active:
if self.delegate.compare(event, "advance"):
self.deactivate()
self.parent.triangles.activate()
self.parent.sieve.activate()
self.parent.static.activate()
def activate(self):
self.active = True
def deactivate(self):
self.active = False
def update(self):
if self.active:
self.display_surface.blit(self.background, (0, 0))
class Strip(Sprite):
LEFT, RIGHT = range(2)
def __init__(self, parent):
Sprite.__init__(self, parent)
self.deactivate()
self.display_surface = self.get_display_surface()
self.delegate = self.get_game().delegate
self.hshifts = Shift(self, 1, "shift-2"), Shift(self, -1, "shift-2")
self.add_frames()
self.subscribe(self.respond)
def deactivate(self):
self.active = False
def reset(self):
for shift in self.hshifts:
shift.reset()
def add_frames(self):
pass
def respond(self, event):
compare = self.delegate.compare
if compare(event, "left") or compare(event, "left", True):
self.hshifts[self.LEFT].active = not event.cancel
elif compare(event, "right") or compare(event, "right", True):
self.hshifts[self.RIGHT].active = not event.cancel
if self.active:
compare = self.delegate.compare
if compare(event, "left") or compare(event, "left", True):
self.hshifts[self.LEFT].active = not event.cancel
elif compare(event, "right") or compare(event, "right", True):
self.hshifts[self.RIGHT].active = not event.cancel
def activate(self):
self.active = True
def update(self):
for shift in self.hshifts:
shift.update()
if shift.time:
self.move(shift.get_change())
Sprite.update(self)
if self.active:
for shift in self.hshifts:
shift.update()
if shift.time:
self.move(shift.get_change())
Sprite.update(self)
class Shift(GameChild):
@ -64,11 +113,14 @@ class Shift(GameChild):
def __init__(self, parent, direction, nodeset):
GameChild.__init__(self, parent)
self.direction = direction
self.active = False
self.time = 0
self.reset()
self.timer = self.get_game().time_filter
self.nodeset = self.get_game().interpolator.get_nodeset(nodeset)
def reset(self):
self.active = False
self.time = 0
def update(self):
least, greatest = self.nodeset[0].x, self.nodeset[-1].x
if self.active and self.time < greatest:
@ -89,7 +141,6 @@ class Sieve(Strip):
def __init__(self, parent):
Strip.__init__(self, parent)
self.delegate = self.get_game().delegate
self.location.center = self.display_surface.get_rect().center
self.electric = Electric(self)
self.add_location(offset=(self.location.w, 0))
@ -120,18 +171,24 @@ class Sieve(Strip):
for frame in frames:
self.add_frame(frame)
def reset(self):
Strip.reset(self)
self.location.centerx = self.display_surface.get_rect().centerx
self.locations[1].centerx = self.location.centerx + self.location.w
def update(self):
if self.location.right < 0:
self.move(self.location.w)
if self.locations[1].left > self.display_surface.get_width():
self.move(-self.location.w)
for location in self.locations:
location.bottom = self.parent.acid.get_top()
self.electric.location.centery = self.location.centery + 13
self.electric.update()
for rect in self.bar_rects:
rect.centery = self.location.centery
Strip.update(self)
if self.active:
if self.location.right < 0:
self.move(self.location.w)
if self.locations[1].left > self.display_surface.get_width():
self.move(-self.location.w)
for location in self.locations:
location.bottom = self.parent.acid.get_top()
self.electric.location.centery = self.location.centery + 13
self.electric.update()
for rect in self.bar_rects:
rect.centery = self.location.centery
Strip.update(self)
class Electric(Sprite):
@ -161,13 +218,22 @@ class Triangles(GameChild, list):
def __init__(self, parent):
GameChild.__init__(self, parent)
list.__init__(self, [])
self.deactivate()
self.display_surface = self.get_display_surface()
self.delegate = self.get_game().delegate
self.booster = Shift(self, 1, "boost")
self.populate()
self.reset()
self.subscribe(self.respond)
def deactivate(self):
self.active = False
def reset(self):
list.__init__(self, [])
self.streak = 0
self.score = 0
self.booster.reset()
def populate(self):
if not self:
self.append(Triangle(self))
@ -182,32 +248,42 @@ class Triangles(GameChild, list):
self.next_gap = randint(500, 800)
def respond(self, event):
compare = self.delegate.compare
if compare(event, "down") or compare(event, "down", True):
self.booster.active = not event.cancel
if self.active:
compare = self.delegate.compare
if compare(event, "down") or compare(event, "down", True):
self.booster.active = not event.cancel
def get_boost(self):
return self.booster.get_change()
def activate(self):
self.active = True
def update(self):
self.populate()
self.booster.update()
if self[0].location.collidelist(self.parent.sieve.locations) != -1:
sieve = self.parent.sieve
if self[0].location.colliderect(sieve.electric.location):
self.parent.acid.increase()
self.remove(self[0])
else:
for br in sieve.bar_rects:
for tr in self[0].collision_rects:
if tr.move((self[0].location.left,
0)).colliderect(br.move((sieve.location.left,
0))):
self.remove(self[0])
self.parent.static.increase()
break
for triangle in self:
triangle.update()
if self.active:
self.populate()
self.booster.update()
if self[0].location.collidelist(self.parent.sieve.locations) != -1:
sieve = self.parent.sieve
if self[0].location.colliderect(sieve.electric.location):
self.parent.acid.increase()
self.streak += 1
self.score += self.streak ** .8 + \
self.parent.acid.get_volume() * 5 + \
self[0].count
self.remove(self[0])
else:
for br in sieve.bar_rects:
for tr in self[0].collision_rects:
if tr.move((self[0].location.left,
0)).colliderect(br.move((sieve.location.left,
0))):
self.remove(self[0])
self.parent.static.increase()
self.streak = 0
break
for triangle in self:
triangle.update()
class Triangle(Sprite):
@ -237,6 +313,7 @@ class Triangle(Sprite):
x += width - sieve.bar_w
self.add_frame(surface)
self.location.centerx = self.get_display_surface().get_rect().centerx
self.count = len(widths)
def update(self):
self.move(dy=5.5 * self.get_game().acid.get_volume() + 3.8 + \
@ -252,8 +329,11 @@ class Acid(GameChild):
GameChild.__init__(self, parent)
self.display_surface = self.get_display_surface()
self.level_r = 80, 320
self.substance = 0
self.nodeset = self.get_game().interpolator.get_nodeset("volume")
self.reset()
def reset(self):
self.substance = 0
def get_top(self):
return self.display_surface.get_height() - self.get_level()
@ -272,10 +352,22 @@ class Acid(GameChild):
class Static(Sprite):
def __init__(self, parent):
Sprite.__init__(self, parent)
self.add_frames()
self.intensity = 0
Sprite.__init__(self, parent, 120)
self.deactivate()
self.delegate = self.get_game().delegate
self.increaser = Shift(self, 1, "intensity")
self.total = Total(self)
self.reset()
self.add_frames()
self.subscribe(self.respond)
def deactivate(self):
self.active = False
def reset(self):
self.complete = False
self.intensity = 0
self.increaser.reset()
def add_frames(self):
surface = Surface(self.get_display_surface().get_size())
@ -286,7 +378,6 @@ class Static(Sprite):
pixel_arrays = []
for tile in tiles:
pixel_arrays.append(PixelArray(tile))
# colors = (0, 0, 0), (128, 128, 128), (198, 128, 255), (255, 255, 255)
colors = (0, 0, 0), (64, 64, 64), (128, 128, 128), (196, 196, 196), \
(255, 255, 255)
for x in xrange(len(pixel_arrays[0])):
@ -302,6 +393,17 @@ class Static(Sprite):
frame.blit(choice(tiles), (x, y))
self.add_frame(frame)
def respond(self, event):
if self.active and self.complete:
if self.delegate.compare(event, "advance"):
self.total.deactivate()
self.deactivate()
self.reset()
self.parent.acid.reset()
self.parent.triangles.reset()
self.parent.sieve.reset()
self.parent.title.activate()
def increase(self):
self.intensity += self.increaser.get_change()
print self.increaser.get_change()
@ -311,11 +413,72 @@ class Static(Sprite):
if self.increaser.time >= self.increaser.nodeset[-1].x + 5000:
self.increaser.time = self.increaser.nodeset[-1].x + 5000
def activate(self):
self.active = True
def update(self):
self.set_alpha(int(self.intensity * 255))
if self.intensity >= .65:
print "game over"
if self.intensity > 0:
self.intensity *= .998
self.increaser.update()
Sprite.update(self)
if self.active:
if not self.complete and self.intensity >= .65:
self.complete = True
self.parent.sieve.deactivate()
self.parent.triangles.deactivate()
self.set_alpha(255)
self.total.load()
elif not self.complete:
self.set_alpha(int(self.intensity * 255))
if self.intensity > 0:
self.intensity *= .998
self.increaser.update()
Sprite.update(self)
self.total.update()
class Total(Sprite):
def __init__(self, parent):
Sprite.__init__(self, parent, 68)
self.deactivate()
self.font = Font(self.get_resource("display", "font-path"), 48)
self.font.set_italic(True)
def deactivate(self):
self.active = False
def load(self):
self.clear_frames()
score = ""
for ch in str(int(round(self.get_game().triangles.score))):
score += ch + " "
score += "¥"
colors = (255, 255, 80), (80, 255, 255), (255, 80, 255), \
(255, 120, 60), (60, 255, 120), (120, 60, 255)
template = Surface((self.display_surface.get_width(), 100))
transparent_color = (255, 0, 255)
template.fill(transparent_color)
template.set_colorkey(transparent_color)
tr = template.get_rect()
template.fill((255, 0, 0), (0, 20, tr.w, 1))
template.fill((255, 128, 128), (0, 21, tr.w, 1))
for y in xrange(22, 78, 2):
template.fill((255, 255, 255), (0, y, tr.w, 1))
template.fill((255, 128, 128), (0, 78, tr.w, 1))
template.fill((255, 0, 0), (0, 79, tr.w, 1))
for _ in xrange(20):
surface = template.copy()
polygon(surface, choice(colors), ((tr.centerx - 7, 19),
(tr.centerx, 0),
(tr.centerx + 7, 19)))
text = self.font.render(score, True, choice(colors))
rect = text.get_rect()
rect.center = tr.centerx, tr.centery + 2
surface.blit(text, rect)
polygon(surface, choice(colors), ((tr.centerx - 7, 80),
(tr.centerx, tr.h - 1),
(tr.centerx + 7, 80)))
self.add_frame(surface)
self.location.center = self.display_surface.get_rect().center
self.active = True
def update(self):
if self.active:
Sprite.update(self)

View File

@ -189,13 +189,13 @@ class Sprite(Animation):
for frameset in self.framesets:
frameset.reverse()
def update(self):
def update(self, flags=0):
Animation.update(self)
self.draw()
self.draw(flags)
def draw(self):
def draw(self, flags=0):
for location in self.locations:
location.fader.draw()
location.fader.draw(flags)
class Location(Rect):
@ -263,7 +263,7 @@ class Fader(Surface):
self.start_time = self.time_filter.get_ticks()
self.fading_out = out
def draw(self):
def draw(self, flags):
sprite = self.location.sprite
if self.fade_remaining >= 0:
self.update_alpha()
@ -273,15 +273,16 @@ class Fader(Surface):
self.blit(frame, (0, 0))
frame.set_alpha(sprite.alpha)
if not sprite.hidden:
self.blit_to_display(self)
self.blit_to_display(self, flags)
elif self.fade_remaining is None or self.get_alpha() >= sprite.alpha:
if self.fade_remaining >= 0:
self.update_alpha()
if not sprite.hidden:
self.blit_to_display(sprite.get_current_frame())
self.blit_to_display(sprite.get_current_frame(), flags)
def blit_to_display(self, frame):
self.location.sprite.display_surface.blit(frame, self.location)
def blit_to_display(self, frame, flags):
self.location.sprite.display_surface.blit(frame, self.location, None,
flags)
def update_alpha(self):
remaining = self.fade_remaining = self.fade_length - \