load BGM from config paths after loading folders to give config precedence

This commit is contained in:
frank 2022-01-29 17:56:52 -05:00
parent 285181d23b
commit 6693ca4514
1 changed files with 23 additions and 17 deletions

View File

@ -152,27 +152,22 @@ class Audio(Animation):
def play_sfx(self, name, loops=None, maxtime=None, fade_ms=None, position=None, x=None): def play_sfx(self, name, loops=None, maxtime=None, fade_ms=None, position=None, x=None):
return self.sfx[name].play(loops, maxtime, fade_ms, position, x) return self.sfx[name].play(loops, maxtime, fade_ms, position, x)
#
# Loading BGM procedure
#
# - load config file name/path definitions
# - check project specific bgm paths, load any that don't conflict
# - other paths can replace loaded paths through the audio panel and get
# written to config file
#
def load_bgm(self): def load_bgm(self):
for name, bgm_definition in self.get_configuration("bgm").items(): """
bgm_definition_members = bgm_definition.split(self.CONFIG_SEPARATOR) Loading BGM procedure:
path, volume = bgm_definition_members[0], 1.0
for ii, member in enumerate(bgm_definition_members[1:]): - Check project specific BGM paths and load files found in those paths.
if ii == 0: - Load config file name/path definitions, overwriting existing. This means the config file
volume = float(member) definitions have precedence over the automatic loading of files placed in folders.
self.set_bgm(path, name, volume=volume)
Further editing of BGM while the game is running can be done through the AudioPanel object.
"""
# First load BGM files found in the BGM path set in the configuration
for root in self.get_configuration("audio", "bgm-project-path"): for root in self.get_configuration("audio", "bgm-project-path"):
# look for path in resource folders # look for path in resource folders
root = self.get_resource(root) root = self.get_resource(root)
if os.path.exists(root): if os.path.exists(root):
print("checking {} for music".format(root)) print("checking {} for background music".format(root))
if os.path.isfile(root): if os.path.isfile(root):
self.set_bgm(root) self.set_bgm(root)
else: else:
@ -183,10 +178,20 @@ class Audio(Animation):
if prefix: if prefix:
prefix = re.sub("/", "_", prefix) + "_" prefix = re.sub("/", "_", prefix) + "_"
self.set_bgm(os.path.join(node, leaf), prefix=prefix) self.set_bgm(os.path.join(node, leaf), prefix=prefix)
# Next load BGM paths defined in the configuration. If any of these have the same name as
# BGM loaded by the previous code block, they will be overwritten to give the config file
# precedence over automatic BGM detection.
print("checking configuration for background music".format(root))
for name, bgm_definition in self.get_configuration("bgm").items():
bgm_definition_members = bgm_definition.split(self.CONFIG_SEPARATOR)
path, volume = bgm_definition_members[0], 1.0
for ii, member in enumerate(bgm_definition_members[1:]):
if ii == 0:
volume = float(member)
self.set_bgm(path, name, volume=volume)
def set_bgm(self, path, name=None, prefix="", volume=1.0): def set_bgm(self, path, name=None, prefix="", volume=1.0):
path = self.get_resource(path) path = self.get_resource(path)
print("setting {} music to {}".format(name, path))
try: try:
pygame.mixer.music.load(path) pygame.mixer.music.load(path)
except: except:
@ -194,6 +199,7 @@ class Audio(Animation):
return False return False
if name is None: if name is None:
name = os.path.basename(path).split(".")[0] name = os.path.basename(path).split(".")[0]
print("setting {} background music to {}".format(name, path))
self.bgm[prefix + name] = BGM(self, path, volume) self.bgm[prefix + name] = BGM(self, path, volume)
if self.current_bgm is None: if self.current_bgm is None:
self.current_bgm = self.bgm[prefix + name] self.current_bgm = self.bgm[prefix + name]