25 lines
775 B
GLSL
25 lines
775 B
GLSL
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#version 300 es
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/* +------------------------------------------------------+
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____/ \____ /| - Open source game framework licensed to freely use, |
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\ / / | copy, modify and sell without restriction |
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+--\ ^__^ /--+ | |
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| ~/ \~ | | - created for <https://foam.shampoo.ooo> |
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| ~~~~~~~~~~~~ | +------------------------------------------------------+
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| SPACE ~~~~~ | /
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| ~~~~~~~ BOX |/
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+-------------*/
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/* The precision declaration is required by OpenGL ES */
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precision mediump float;
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in vec4 ex_Color;
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in vec2 UV;
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uniform sampler2D myTextureSampler;
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out vec4 outputColor;
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void main(void)
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{
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outputColor = texture(myTextureSampler, UV) * ex_Color;
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}
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