spacebox/demo/box/shaders/all.frag

25 lines
775 B
GLSL

#version 300 es
/* +------------------------------------------------------+
____/ \____ /| - Open source game framework licensed to freely use, |
\ / / | copy, modify and sell without restriction |
+--\ ^__^ /--+ | |
| ~/ \~ | | - created for <https://foam.shampoo.ooo> |
| ~~~~~~~~~~~~ | +------------------------------------------------------+
| SPACE ~~~~~ | /
| ~~~~~~~ BOX |/
+-------------*/
/* The precision declaration is required by OpenGL ES */
precision mediump float;
in vec4 ex_Color;
in vec2 UV;
uniform sampler2D myTextureSampler;
out vec4 outputColor;
void main(void)
{
outputColor = texture(myTextureSampler, UV) * ex_Color;
}