add doc to sb::Animation::playing
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@ -75,7 +75,12 @@ public:
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void pause();
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void pause();
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void unpause();
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void unpause();
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void reset();
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void reset();
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bool playing(bool = true) const;
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/*!
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* @param include_delay Specify whether or not to include the delay time in the check
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* @return True if the animation is playing
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*/
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bool playing(bool include_delay = true) const;
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/*!
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/*!
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* Update the timer and check the function's return value to determine whether a new frame of the animation should be produced.
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* Update the timer and check the function's return value to determine whether a new frame of the animation should be produced.
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