function to get sb::Color as glm::vec4
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@ -91,6 +91,11 @@ bool sb::Color::operator<(const sb::Color& color) const
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return r < color.r || g < color.g || b < color.b || a < color.a;
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return r < color.r || g < color.g || b < color.b || a < color.a;
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}
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}
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glm::vec4 sb::Color::normal() const
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{
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return glm::vec4{r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f};
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}
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std::ostream& std::operator<<(std::ostream& out, const sb::Color& color)
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std::ostream& std::operator<<(std::ostream& out, const sb::Color& color)
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{
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{
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float h, s, v;
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float h, s, v;
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@ -55,6 +55,11 @@ public:
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bool operator!=(const Color&) const;
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bool operator!=(const Color&) const;
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bool operator<(const Color&) const;
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bool operator<(const Color&) const;
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/*!
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* Get the color's RGBA value represented as a 4D vector of values between 0.0 and 1.0.
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*/
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glm::vec4 normal() const;
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template <typename Type>
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template <typename Type>
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Color(Type red, Type green, Type blue, Type alpha = 255)
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Color(Type red, Type green, Type blue, Type alpha = 255)
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{
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{
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