sprite edge setters
This commit is contained in:
parent
555c1e51a3
commit
cea0bb5a21
|
@ -4,14 +4,14 @@
|
||||||
game, screen + sprite wipes, screen offset, screen scale, networking, post
|
game, screen + sprite wipes, screen offset, screen scale, networking, post
|
||||||
processing, all objects deactivatable, all objects subscribed to events, all
|
processing, all objects deactivatable, all objects subscribed to events, all
|
||||||
objects resetable, wrapable & scrollable surface, separate window for
|
objects resetable, wrapable & scrollable surface, separate window for
|
||||||
configuration console, text editor for config json, asset favoriting, audio
|
configuration console and variable viewer, text editor for config json, asset
|
||||||
filters, enforce consistent angle orientation, floating point coordinates,
|
favoriting, audio filters, enforce consistent angle orientation, floating
|
||||||
relative coordinates, relative lengths, relative sizes, delta time, specify
|
point coordinates, relative coordinates, relative lengths, relative sizes,
|
||||||
config parameters on command line, effects chain, asset dict with metadata,
|
delta time, specify config parameters on command line, effects chain, asset
|
||||||
move added sprite locations by offset when location is changed, gradients,
|
dict with metadata, move added sprite locations by offset when location is
|
||||||
level select code input, logging, variable screen resolution, debug display,
|
changed, gradients, level select code input, logging, variable screen
|
||||||
loading wheel animation, shadowed sprite, separate update and draw, sprite
|
resolution, debug display, loading wheel animation, shadowed sprite, separate
|
||||||
movement cage
|
update and draw, sprite movement cage
|
||||||
|
|
||||||
:) SWEATY HANDS :) OILY SNACKS :) AND BAD HYGIENE :)
|
:) SWEATY HANDS :) OILY SNACKS :) AND BAD HYGIENE :)
|
||||||
|
|
||||||
|
|
|
@ -280,6 +280,26 @@ glm::vec2 Sprite::get_center(int index)
|
||||||
return get_box(index).get_center();
|
return get_box(index).get_center();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Sprite::set_top(float top)
|
||||||
|
{
|
||||||
|
move({0, top - get_top()}, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Sprite::set_right(float right)
|
||||||
|
{
|
||||||
|
move({right - get_right(), 0}, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Sprite::set_bottom(float bottom)
|
||||||
|
{
|
||||||
|
move({0, bottom - get_bottom()}, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Sprite::set_left(float left)
|
||||||
|
{
|
||||||
|
move({left - get_left(), 0}, false);
|
||||||
|
}
|
||||||
|
|
||||||
void Sprite::set_south(const glm::vec2& south)
|
void Sprite::set_south(const glm::vec2& south)
|
||||||
{
|
{
|
||||||
move(south - get_south(), false);
|
move(south - get_south(), false);
|
||||||
|
|
|
@ -77,6 +77,10 @@ struct Sprite : Node
|
||||||
glm::vec2 get_south(int = 0);
|
glm::vec2 get_south(int = 0);
|
||||||
glm::vec2 get_west(int = 0);
|
glm::vec2 get_west(int = 0);
|
||||||
glm::vec2 get_center(int = 0);
|
glm::vec2 get_center(int = 0);
|
||||||
|
void set_top(float);
|
||||||
|
void set_right(float);
|
||||||
|
void set_bottom(float);
|
||||||
|
void set_left(float);
|
||||||
void set_nw(const glm::vec2&);
|
void set_nw(const glm::vec2&);
|
||||||
void set_ne(const glm::vec2&);
|
void set_ne(const glm::vec2&);
|
||||||
void set_south(const glm::vec2&);
|
void set_south(const glm::vec2&);
|
||||||
|
|
Loading…
Reference in New Issue