write gif and mp4
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/***
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reset, pause, auto reset, analog d-pad, gamepad config, any key, confirm exit
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game, screen wipes, screen offset, screen scale
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game, screen wipes, screen offset, screen scale, networking
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:) SWEATY HANDS :) OILY SNACKS :) AND BAD HYGIENE :)
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*surf wizard* <it's surfing time but it's treacherous>
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*surf wizard*
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***/
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@ -14,5 +14,9 @@
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"keys":
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{
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"context": " "
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},
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"recording":
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{
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"write-mp4": true
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}
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}
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@ -0,0 +1,24 @@
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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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For more information, please refer to <http://unlicense.org>
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@ -0,0 +1,835 @@
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//
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// gif.h
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// by Charlie Tangora
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// Public domain.
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// Email me : ctangora -at- gmail -dot- com
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//
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// This file offers a simple, very limited way to create animated GIFs directly in code.
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//
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// Those looking for particular cleverness are likely to be disappointed; it's pretty
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// much a straight-ahead implementation of the GIF format with optional Floyd-Steinberg
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// dithering. (It does at least use delta encoding - only the changed portions of each
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// frame are saved.)
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//
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// So resulting files are often quite large. The hope is that it will be handy nonetheless
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// as a quick and easily-integrated way for programs to spit out animations.
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//
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// Only RGBA8 is currently supported as an input format. (The alpha is ignored.)
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//
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// If capturing a buffer with a bottom-left origin (such as OpenGL), define GIF_FLIP_VERT
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// to automatically flip the buffer data when writing the image (the buffer itself is
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// unchanged.
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//
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// USAGE:
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// Create a GifWriter struct. Pass it to GifBegin() to initialize and write the header.
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// Pass subsequent frames to GifWriteFrame().
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// Finally, call GifEnd() to close the file handle and free memory.
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//
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#ifndef gif_h_
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#define gif_h_
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#include <stdio.h> // for FILE*
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#include <string.h> // for memcpy and bzero
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#include <stdint.h> // for integer typedefs
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// Define these macros to hook into a custom memory allocator.
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// TEMP_MALLOC and TEMP_FREE will only be called in stack fashion - frees in the reverse order of mallocs
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// and any temp memory allocated by a function will be freed before it exits.
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// MALLOC and FREE are used only by GifBegin and GifEnd respectively (to allocate a buffer the size of the image, which
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// is used to find changed pixels for delta-encoding.)
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#ifndef GIF_TEMP_MALLOC
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#include <stdlib.h>
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#define GIF_TEMP_MALLOC malloc
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#endif
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#ifndef GIF_TEMP_FREE
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#include <stdlib.h>
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#define GIF_TEMP_FREE free
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#endif
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#ifndef GIF_MALLOC
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#include <stdlib.h>
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#define GIF_MALLOC malloc
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#endif
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#ifndef GIF_FREE
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#include <stdlib.h>
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#define GIF_FREE free
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#endif
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const int kGifTransIndex = 0;
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struct GifPalette
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{
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int bitDepth;
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uint8_t r[256];
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uint8_t g[256];
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uint8_t b[256];
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// k-d tree over RGB space, organized in heap fashion
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// i.e. left child of node i is node i*2, right child is node i*2+1
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// nodes 256-511 are implicitly the leaves, containing a color
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uint8_t treeSplitElt[255];
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uint8_t treeSplit[255];
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};
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// max, min, and abs functions
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int GifIMax(int l, int r) { return l>r?l:r; }
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int GifIMin(int l, int r) { return l<r?l:r; }
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int GifIAbs(int i) { return i<0?-i:i; }
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// walks the k-d tree to pick the palette entry for a desired color.
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// Takes as in/out parameters the current best color and its error -
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// only changes them if it finds a better color in its subtree.
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// this is the major hotspot in the code at the moment.
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void GifGetClosestPaletteColor(GifPalette* pPal, int r, int g, int b, int& bestInd, int& bestDiff, int treeRoot = 1)
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{
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// base case, reached the bottom of the tree
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if(treeRoot > (1<<pPal->bitDepth)-1)
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{
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int ind = treeRoot-(1<<pPal->bitDepth);
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if(ind == kGifTransIndex) return;
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// check whether this color is better than the current winner
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int r_err = r - ((int32_t)pPal->r[ind]);
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int g_err = g - ((int32_t)pPal->g[ind]);
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int b_err = b - ((int32_t)pPal->b[ind]);
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int diff = GifIAbs(r_err)+GifIAbs(g_err)+GifIAbs(b_err);
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if(diff < bestDiff)
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{
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bestInd = ind;
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bestDiff = diff;
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}
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return;
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}
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// take the appropriate color (r, g, or b) for this node of the k-d tree
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int comps[3]; comps[0] = r; comps[1] = g; comps[2] = b;
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int splitComp = comps[pPal->treeSplitElt[treeRoot]];
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int splitPos = pPal->treeSplit[treeRoot];
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if(splitPos > splitComp)
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{
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// check the left subtree
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GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2);
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if( bestDiff > splitPos - splitComp )
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{
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// cannot prove there's not a better value in the right subtree, check that too
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GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2+1);
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}
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}
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else
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{
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GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2+1);
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if( bestDiff > splitComp - splitPos )
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{
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GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2);
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}
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}
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}
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void GifSwapPixels(uint8_t* image, int pixA, int pixB)
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{
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uint8_t rA = image[pixA*4];
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uint8_t gA = image[pixA*4+1];
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uint8_t bA = image[pixA*4+2];
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uint8_t aA = image[pixA*4+3];
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uint8_t rB = image[pixB*4];
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uint8_t gB = image[pixB*4+1];
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uint8_t bB = image[pixB*4+2];
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uint8_t aB = image[pixA*4+3];
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image[pixA*4] = rB;
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image[pixA*4+1] = gB;
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image[pixA*4+2] = bB;
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image[pixA*4+3] = aB;
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image[pixB*4] = rA;
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image[pixB*4+1] = gA;
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image[pixB*4+2] = bA;
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image[pixB*4+3] = aA;
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}
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// just the partition operation from quicksort
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int GifPartition(uint8_t* image, const int left, const int right, const int elt, int pivotIndex)
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{
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const int pivotValue = image[(pivotIndex)*4+elt];
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GifSwapPixels(image, pivotIndex, right-1);
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int storeIndex = left;
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bool split = 0;
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for(int ii=left; ii<right-1; ++ii)
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{
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int arrayVal = image[ii*4+elt];
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if( arrayVal < pivotValue )
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{
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GifSwapPixels(image, ii, storeIndex);
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++storeIndex;
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}
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else if( arrayVal == pivotValue )
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{
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if(split)
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{
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GifSwapPixels(image, ii, storeIndex);
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++storeIndex;
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}
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split = !split;
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}
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}
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GifSwapPixels(image, storeIndex, right-1);
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return storeIndex;
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}
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// Perform an incomplete sort, finding all elements above and below the desired median
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void GifPartitionByMedian(uint8_t* image, int left, int right, int com, int neededCenter)
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{
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if(left < right-1)
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{
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int pivotIndex = left + (right-left)/2;
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pivotIndex = GifPartition(image, left, right, com, pivotIndex);
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// Only "sort" the section of the array that contains the median
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if(pivotIndex > neededCenter)
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GifPartitionByMedian(image, left, pivotIndex, com, neededCenter);
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if(pivotIndex < neededCenter)
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GifPartitionByMedian(image, pivotIndex+1, right, com, neededCenter);
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}
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}
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// Builds a palette by creating a balanced k-d tree of all pixels in the image
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void GifSplitPalette(uint8_t* image, int numPixels, int firstElt, int lastElt, int splitElt, int splitDist, int treeNode, bool buildForDither, GifPalette* pal)
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{
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if(lastElt <= firstElt || numPixels == 0)
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return;
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// base case, bottom of the tree
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if(lastElt == firstElt+1)
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{
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if(buildForDither)
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{
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// Dithering needs at least one color as dark as anything
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// in the image and at least one brightest color -
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// otherwise it builds up error and produces strange artifacts
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if( firstElt == 1 )
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{
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// special case: the darkest color in the image
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uint32_t r=255, g=255, b=255;
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for(int ii=0; ii<numPixels; ++ii)
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{
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r = (uint32_t)GifIMin((int32_t)r, image[ii * 4 + 0]);
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g = (uint32_t)GifIMin((int32_t)g, image[ii * 4 + 1]);
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b = (uint32_t)GifIMin((int32_t)b, image[ii * 4 + 2]);
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}
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pal->r[firstElt] = (uint8_t)r;
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pal->g[firstElt] = (uint8_t)g;
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pal->b[firstElt] = (uint8_t)b;
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return;
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}
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if( firstElt == (1 << pal->bitDepth)-1 )
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{
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// special case: the lightest color in the image
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uint32_t r=0, g=0, b=0;
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for(int ii=0; ii<numPixels; ++ii)
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{
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r = (uint32_t)GifIMax((int32_t)r, image[ii * 4 + 0]);
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g = (uint32_t)GifIMax((int32_t)g, image[ii * 4 + 1]);
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b = (uint32_t)GifIMax((int32_t)b, image[ii * 4 + 2]);
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}
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pal->r[firstElt] = (uint8_t)r;
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pal->g[firstElt] = (uint8_t)g;
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pal->b[firstElt] = (uint8_t)b;
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return;
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}
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}
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// otherwise, take the average of all colors in this subcube
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uint64_t r=0, g=0, b=0;
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for(int ii=0; ii<numPixels; ++ii)
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{
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r += image[ii*4+0];
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g += image[ii*4+1];
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b += image[ii*4+2];
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}
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r += (uint64_t)numPixels / 2; // round to nearest
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g += (uint64_t)numPixels / 2;
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b += (uint64_t)numPixels / 2;
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r /= (uint64_t)numPixels;
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g /= (uint64_t)numPixels;
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b /= (uint64_t)numPixels;
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pal->r[firstElt] = (uint8_t)r;
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pal->g[firstElt] = (uint8_t)g;
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pal->b[firstElt] = (uint8_t)b;
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return;
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}
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// Find the axis with the largest range
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int minR = 255, maxR = 0;
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int minG = 255, maxG = 0;
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int minB = 255, maxB = 0;
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for(int ii=0; ii<numPixels; ++ii)
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{
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int r = image[ii*4+0];
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int g = image[ii*4+1];
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int b = image[ii*4+2];
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if(r > maxR) maxR = r;
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if(r < minR) minR = r;
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if(g > maxG) maxG = g;
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if(g < minG) minG = g;
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if(b > maxB) maxB = b;
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if(b < minB) minB = b;
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}
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int rRange = maxR - minR;
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int gRange = maxG - minG;
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int bRange = maxB - minB;
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// and split along that axis. (incidentally, this means this isn't a "proper" k-d tree but I don't know what else to call it)
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int splitCom = 1;
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if(bRange > gRange) splitCom = 2;
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if(rRange > bRange && rRange > gRange) splitCom = 0;
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int subPixelsA = numPixels * (splitElt - firstElt) / (lastElt - firstElt);
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int subPixelsB = numPixels-subPixelsA;
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GifPartitionByMedian(image, 0, numPixels, splitCom, subPixelsA);
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pal->treeSplitElt[treeNode] = (uint8_t)splitCom;
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pal->treeSplit[treeNode] = image[subPixelsA*4+splitCom];
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GifSplitPalette(image, subPixelsA, firstElt, splitElt, splitElt-splitDist, splitDist/2, treeNode*2, buildForDither, pal);
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GifSplitPalette(image+subPixelsA*4, subPixelsB, splitElt, lastElt, splitElt+splitDist, splitDist/2, treeNode*2+1, buildForDither, pal);
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}
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// Finds all pixels that have changed from the previous image and
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// moves them to the fromt of th buffer.
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// This allows us to build a palette optimized for the colors of the
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// changed pixels only.
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int GifPickChangedPixels( const uint8_t* lastFrame, uint8_t* frame, int numPixels )
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{
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int numChanged = 0;
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uint8_t* writeIter = frame;
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for (int ii=0; ii<numPixels; ++ii)
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{
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if(lastFrame[0] != frame[0] ||
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lastFrame[1] != frame[1] ||
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lastFrame[2] != frame[2])
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{
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writeIter[0] = frame[0];
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writeIter[1] = frame[1];
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writeIter[2] = frame[2];
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++numChanged;
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writeIter += 4;
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}
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lastFrame += 4;
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frame += 4;
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}
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return numChanged;
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}
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// Creates a palette by placing all the image pixels in a k-d tree and then averaging the blocks at the bottom.
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// This is known as the "modified median split" technique
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void GifMakePalette( const uint8_t* lastFrame, const uint8_t* nextFrame, uint32_t width, uint32_t height, int bitDepth, bool buildForDither, GifPalette* pPal )
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{
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pPal->bitDepth = bitDepth;
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// SplitPalette is destructive (it sorts the pixels by color) so
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// we must create a copy of the image for it to destroy
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size_t imageSize = (size_t)(width * height * 4 * sizeof(uint8_t));
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uint8_t* destroyableImage = (uint8_t*)GIF_TEMP_MALLOC(imageSize);
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memcpy(destroyableImage, nextFrame, imageSize);
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int numPixels = (int)(width * height);
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if(lastFrame)
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numPixels = GifPickChangedPixels(lastFrame, destroyableImage, numPixels);
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const int lastElt = 1 << bitDepth;
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const int splitElt = lastElt/2;
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const int splitDist = splitElt/2;
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GifSplitPalette(destroyableImage, numPixels, 1, lastElt, splitElt, splitDist, 1, buildForDither, pPal);
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GIF_TEMP_FREE(destroyableImage);
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// add the bottom node for the transparency index
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pPal->treeSplit[1 << (bitDepth-1)] = 0;
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pPal->treeSplitElt[1 << (bitDepth-1)] = 0;
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pPal->r[0] = pPal->g[0] = pPal->b[0] = 0;
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}
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// Implements Floyd-Steinberg dithering, writes palette value to alpha
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void GifDitherImage( const uint8_t* lastFrame, const uint8_t* nextFrame, uint8_t* outFrame, uint32_t width, uint32_t height, GifPalette* pPal )
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{
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int numPixels = (int)(width * height);
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// quantPixels initially holds color*256 for all pixels
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// The extra 8 bits of precision allow for sub-single-color error values
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// to be propagated
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int32_t *quantPixels = (int32_t *)GIF_TEMP_MALLOC(sizeof(int32_t) * (size_t)numPixels * 4);
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for( int ii=0; ii<numPixels*4; ++ii )
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{
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uint8_t pix = nextFrame[ii];
|
||||
int32_t pix16 = int32_t(pix) * 256;
|
||||
quantPixels[ii] = pix16;
|
||||
}
|
||||
|
||||
for( uint32_t yy=0; yy<height; ++yy )
|
||||
{
|
||||
for( uint32_t xx=0; xx<width; ++xx )
|
||||
{
|
||||
int32_t* nextPix = quantPixels + 4*(yy*width+xx);
|
||||
const uint8_t* lastPix = lastFrame? lastFrame + 4*(yy*width+xx) : NULL;
|
||||
|
||||
// Compute the colors we want (rounding to nearest)
|
||||
int32_t rr = (nextPix[0] + 127) / 256;
|
||||
int32_t gg = (nextPix[1] + 127) / 256;
|
||||
int32_t bb = (nextPix[2] + 127) / 256;
|
||||
|
||||
// if it happens that we want the color from last frame, then just write out
|
||||
// a transparent pixel
|
||||
if( lastFrame &&
|
||||
lastPix[0] == rr &&
|
||||
lastPix[1] == gg &&
|
||||
lastPix[2] == bb )
|
||||
{
|
||||
nextPix[0] = rr;
|
||||
nextPix[1] = gg;
|
||||
nextPix[2] = bb;
|
||||
nextPix[3] = kGifTransIndex;
|
||||
continue;
|
||||
}
|
||||
|
||||
int32_t bestDiff = 1000000;
|
||||
int32_t bestInd = kGifTransIndex;
|
||||
|
||||
// Search the palete
|
||||
GifGetClosestPaletteColor(pPal, rr, gg, bb, bestInd, bestDiff);
|
||||
|
||||
// Write the result to the temp buffer
|
||||
int32_t r_err = nextPix[0] - int32_t(pPal->r[bestInd]) * 256;
|
||||
int32_t g_err = nextPix[1] - int32_t(pPal->g[bestInd]) * 256;
|
||||
int32_t b_err = nextPix[2] - int32_t(pPal->b[bestInd]) * 256;
|
||||
|
||||
nextPix[0] = pPal->r[bestInd];
|
||||
nextPix[1] = pPal->g[bestInd];
|
||||
nextPix[2] = pPal->b[bestInd];
|
||||
nextPix[3] = bestInd;
|
||||
|
||||
// Propagate the error to the four adjacent locations
|
||||
// that we haven't touched yet
|
||||
int quantloc_7 = (int)(yy * width + xx + 1);
|
||||
int quantloc_3 = (int)(yy * width + width + xx - 1);
|
||||
int quantloc_5 = (int)(yy * width + width + xx);
|
||||
int quantloc_1 = (int)(yy * width + width + xx + 1);
|
||||
|
||||
if(quantloc_7 < numPixels)
|
||||
{
|
||||
int32_t* pix7 = quantPixels+4*quantloc_7;
|
||||
pix7[0] += GifIMax( -pix7[0], r_err * 7 / 16 );
|
||||
pix7[1] += GifIMax( -pix7[1], g_err * 7 / 16 );
|
||||
pix7[2] += GifIMax( -pix7[2], b_err * 7 / 16 );
|
||||
}
|
||||
|
||||
if(quantloc_3 < numPixels)
|
||||
{
|
||||
int32_t* pix3 = quantPixels+4*quantloc_3;
|
||||
pix3[0] += GifIMax( -pix3[0], r_err * 3 / 16 );
|
||||
pix3[1] += GifIMax( -pix3[1], g_err * 3 / 16 );
|
||||
pix3[2] += GifIMax( -pix3[2], b_err * 3 / 16 );
|
||||
}
|
||||
|
||||
if(quantloc_5 < numPixels)
|
||||
{
|
||||
int32_t* pix5 = quantPixels+4*quantloc_5;
|
||||
pix5[0] += GifIMax( -pix5[0], r_err * 5 / 16 );
|
||||
pix5[1] += GifIMax( -pix5[1], g_err * 5 / 16 );
|
||||
pix5[2] += GifIMax( -pix5[2], b_err * 5 / 16 );
|
||||
}
|
||||
|
||||
if(quantloc_1 < numPixels)
|
||||
{
|
||||
int32_t* pix1 = quantPixels+4*quantloc_1;
|
||||
pix1[0] += GifIMax( -pix1[0], r_err / 16 );
|
||||
pix1[1] += GifIMax( -pix1[1], g_err / 16 );
|
||||
pix1[2] += GifIMax( -pix1[2], b_err / 16 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Copy the palettized result to the output buffer
|
||||
for( int ii=0; ii<numPixels*4; ++ii )
|
||||
{
|
||||
outFrame[ii] = (uint8_t)quantPixels[ii];
|
||||
}
|
||||
|
||||
GIF_TEMP_FREE(quantPixels);
|
||||
}
|
||||
|
||||
// Picks palette colors for the image using simple thresholding, no dithering
|
||||
void GifThresholdImage( const uint8_t* lastFrame, const uint8_t* nextFrame, uint8_t* outFrame, uint32_t width, uint32_t height, GifPalette* pPal )
|
||||
{
|
||||
uint32_t numPixels = width*height;
|
||||
for( uint32_t ii=0; ii<numPixels; ++ii )
|
||||
{
|
||||
// if a previous color is available, and it matches the current color,
|
||||
// set the pixel to transparent
|
||||
if(lastFrame &&
|
||||
lastFrame[0] == nextFrame[0] &&
|
||||
lastFrame[1] == nextFrame[1] &&
|
||||
lastFrame[2] == nextFrame[2])
|
||||
{
|
||||
outFrame[0] = lastFrame[0];
|
||||
outFrame[1] = lastFrame[1];
|
||||
outFrame[2] = lastFrame[2];
|
||||
outFrame[3] = kGifTransIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
// palettize the pixel
|
||||
int32_t bestDiff = 1000000;
|
||||
int32_t bestInd = 1;
|
||||
GifGetClosestPaletteColor(pPal, nextFrame[0], nextFrame[1], nextFrame[2], bestInd, bestDiff);
|
||||
|
||||
// Write the resulting color to the output buffer
|
||||
outFrame[0] = pPal->r[bestInd];
|
||||
outFrame[1] = pPal->g[bestInd];
|
||||
outFrame[2] = pPal->b[bestInd];
|
||||
outFrame[3] = (uint8_t)bestInd;
|
||||
}
|
||||
|
||||
if(lastFrame) lastFrame += 4;
|
||||
outFrame += 4;
|
||||
nextFrame += 4;
|
||||
}
|
||||
}
|
||||
|
||||
// Simple structure to write out the LZW-compressed portion of the image
|
||||
// one bit at a time
|
||||
struct GifBitStatus
|
||||
{
|
||||
uint8_t bitIndex; // how many bits in the partial byte written so far
|
||||
uint8_t byte; // current partial byte
|
||||
|
||||
uint32_t chunkIndex;
|
||||
uint8_t chunk[256]; // bytes are written in here until we have 256 of them, then written to the file
|
||||
};
|
||||
|
||||
// insert a single bit
|
||||
void GifWriteBit( GifBitStatus& stat, uint32_t bit )
|
||||
{
|
||||
bit = bit & 1;
|
||||
bit = bit << stat.bitIndex;
|
||||
stat.byte |= bit;
|
||||
|
||||
++stat.bitIndex;
|
||||
if( stat.bitIndex > 7 )
|
||||
{
|
||||
// move the newly-finished byte to the chunk buffer
|
||||
stat.chunk[stat.chunkIndex++] = stat.byte;
|
||||
// and start a new byte
|
||||
stat.bitIndex = 0;
|
||||
stat.byte = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// write all bytes so far to the file
|
||||
void GifWriteChunk( FILE* f, GifBitStatus& stat )
|
||||
{
|
||||
fputc((int)stat.chunkIndex, f);
|
||||
fwrite(stat.chunk, 1, stat.chunkIndex, f);
|
||||
|
||||
stat.bitIndex = 0;
|
||||
stat.byte = 0;
|
||||
stat.chunkIndex = 0;
|
||||
}
|
||||
|
||||
void GifWriteCode( FILE* f, GifBitStatus& stat, uint32_t code, uint32_t length )
|
||||
{
|
||||
for( uint32_t ii=0; ii<length; ++ii )
|
||||
{
|
||||
GifWriteBit(stat, code);
|
||||
code = code >> 1;
|
||||
|
||||
if( stat.chunkIndex == 255 )
|
||||
{
|
||||
GifWriteChunk(f, stat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The LZW dictionary is a 256-ary tree constructed as the file is encoded,
|
||||
// this is one node
|
||||
struct GifLzwNode
|
||||
{
|
||||
uint16_t m_next[256];
|
||||
};
|
||||
|
||||
// write a 256-color (8-bit) image palette to the file
|
||||
void GifWritePalette( const GifPalette* pPal, FILE* f )
|
||||
{
|
||||
fputc(0, f); // first color: transparency
|
||||
fputc(0, f);
|
||||
fputc(0, f);
|
||||
|
||||
for(int ii=1; ii<(1 << pPal->bitDepth); ++ii)
|
||||
{
|
||||
uint32_t r = pPal->r[ii];
|
||||
uint32_t g = pPal->g[ii];
|
||||
uint32_t b = pPal->b[ii];
|
||||
|
||||
fputc((int)r, f);
|
||||
fputc((int)g, f);
|
||||
fputc((int)b, f);
|
||||
}
|
||||
}
|
||||
|
||||
// write the image header, LZW-compress and write out the image
|
||||
void GifWriteLzwImage(FILE* f, uint8_t* image, uint32_t left, uint32_t top, uint32_t width, uint32_t height, uint32_t delay, GifPalette* pPal)
|
||||
{
|
||||
// graphics control extension
|
||||
fputc(0x21, f);
|
||||
fputc(0xf9, f);
|
||||
fputc(0x04, f);
|
||||
fputc(0x05, f); // leave prev frame in place, this frame has transparency
|
||||
fputc(delay & 0xff, f);
|
||||
fputc((delay >> 8) & 0xff, f);
|
||||
fputc(kGifTransIndex, f); // transparent color index
|
||||
fputc(0, f);
|
||||
|
||||
fputc(0x2c, f); // image descriptor block
|
||||
|
||||
fputc(left & 0xff, f); // corner of image in canvas space
|
||||
fputc((left >> 8) & 0xff, f);
|
||||
fputc(top & 0xff, f);
|
||||
fputc((top >> 8) & 0xff, f);
|
||||
|
||||
fputc(width & 0xff, f); // width and height of image
|
||||
fputc((width >> 8) & 0xff, f);
|
||||
fputc(height & 0xff, f);
|
||||
fputc((height >> 8) & 0xff, f);
|
||||
|
||||
//fputc(0, f); // no local color table, no transparency
|
||||
//fputc(0x80, f); // no local color table, but transparency
|
||||
|
||||
fputc(0x80 + pPal->bitDepth-1, f); // local color table present, 2 ^ bitDepth entries
|
||||
GifWritePalette(pPal, f);
|
||||
|
||||
const int minCodeSize = pPal->bitDepth;
|
||||
const uint32_t clearCode = 1 << pPal->bitDepth;
|
||||
|
||||
fputc(minCodeSize, f); // min code size 8 bits
|
||||
|
||||
GifLzwNode* codetree = (GifLzwNode*)GIF_TEMP_MALLOC(sizeof(GifLzwNode)*4096);
|
||||
|
||||
memset(codetree, 0, sizeof(GifLzwNode)*4096);
|
||||
int32_t curCode = -1;
|
||||
uint32_t codeSize = (uint32_t)minCodeSize + 1;
|
||||
uint32_t maxCode = clearCode+1;
|
||||
|
||||
GifBitStatus stat;
|
||||
stat.byte = 0;
|
||||
stat.bitIndex = 0;
|
||||
stat.chunkIndex = 0;
|
||||
|
||||
GifWriteCode(f, stat, clearCode, codeSize); // start with a fresh LZW dictionary
|
||||
|
||||
for(uint32_t yy=0; yy<height; ++yy)
|
||||
{
|
||||
for(uint32_t xx=0; xx<width; ++xx)
|
||||
{
|
||||
#ifdef GIF_FLIP_VERT
|
||||
// bottom-left origin image (such as an OpenGL capture)
|
||||
uint8_t nextValue = image[((height-1-yy)*width+xx)*4+3];
|
||||
#else
|
||||
// top-left origin
|
||||
uint8_t nextValue = image[(yy*width+xx)*4+3];
|
||||
#endif
|
||||
|
||||
// "loser mode" - no compression, every single code is followed immediately by a clear
|
||||
//WriteCode( f, stat, nextValue, codeSize );
|
||||
//WriteCode( f, stat, 256, codeSize );
|
||||
|
||||
if( curCode < 0 )
|
||||
{
|
||||
// first value in a new run
|
||||
curCode = nextValue;
|
||||
}
|
||||
else if( codetree[curCode].m_next[nextValue] )
|
||||
{
|
||||
// current run already in the dictionary
|
||||
curCode = codetree[curCode].m_next[nextValue];
|
||||
}
|
||||
else
|
||||
{
|
||||
// finish the current run, write a code
|
||||
GifWriteCode(f, stat, (uint32_t)curCode, codeSize);
|
||||
|
||||
// insert the new run into the dictionary
|
||||
codetree[curCode].m_next[nextValue] = (uint16_t)++maxCode;
|
||||
|
||||
if( maxCode >= (1ul << codeSize) )
|
||||
{
|
||||
// dictionary entry count has broken a size barrier,
|
||||
// we need more bits for codes
|
||||
codeSize++;
|
||||
}
|
||||
if( maxCode == 4095 )
|
||||
{
|
||||
// the dictionary is full, clear it out and begin anew
|
||||
GifWriteCode(f, stat, clearCode, codeSize); // clear tree
|
||||
|
||||
memset(codetree, 0, sizeof(GifLzwNode)*4096);
|
||||
codeSize = (uint32_t)(minCodeSize + 1);
|
||||
maxCode = clearCode+1;
|
||||
}
|
||||
|
||||
curCode = nextValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// compression footer
|
||||
GifWriteCode(f, stat, (uint32_t)curCode, codeSize);
|
||||
GifWriteCode(f, stat, clearCode, codeSize);
|
||||
GifWriteCode(f, stat, clearCode + 1, (uint32_t)minCodeSize + 1);
|
||||
|
||||
// write out the last partial chunk
|
||||
while( stat.bitIndex ) GifWriteBit(stat, 0);
|
||||
if( stat.chunkIndex ) GifWriteChunk(f, stat);
|
||||
|
||||
fputc(0, f); // image block terminator
|
||||
|
||||
GIF_TEMP_FREE(codetree);
|
||||
}
|
||||
|
||||
struct GifWriter
|
||||
{
|
||||
FILE* f;
|
||||
uint8_t* oldImage;
|
||||
bool firstFrame;
|
||||
};
|
||||
|
||||
// Creates a gif file.
|
||||
// The input GIFWriter is assumed to be uninitialized.
|
||||
// The delay value is the time between frames in hundredths of a second - note that not all viewers pay much attention to this value.
|
||||
bool GifBegin( GifWriter* writer, const char* filename, uint32_t width, uint32_t height, uint32_t delay, int32_t bitDepth = 8, bool dither = false )
|
||||
{
|
||||
(void)bitDepth; (void)dither; // Mute "Unused argument" warnings
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
|
||||
writer->f = 0;
|
||||
fopen_s(&writer->f, filename, "wb");
|
||||
#else
|
||||
writer->f = fopen(filename, "wb");
|
||||
#endif
|
||||
if(!writer->f) return false;
|
||||
|
||||
writer->firstFrame = true;
|
||||
|
||||
// allocate
|
||||
writer->oldImage = (uint8_t*)GIF_MALLOC(width*height*4);
|
||||
|
||||
fputs("GIF89a", writer->f);
|
||||
|
||||
// screen descriptor
|
||||
fputc(width & 0xff, writer->f);
|
||||
fputc((width >> 8) & 0xff, writer->f);
|
||||
fputc(height & 0xff, writer->f);
|
||||
fputc((height >> 8) & 0xff, writer->f);
|
||||
|
||||
fputc(0xf0, writer->f); // there is an unsorted global color table of 2 entries
|
||||
fputc(0, writer->f); // background color
|
||||
fputc(0, writer->f); // pixels are square (we need to specify this because it's 1989)
|
||||
|
||||
// now the "global" palette (really just a dummy palette)
|
||||
// color 0: black
|
||||
fputc(0, writer->f);
|
||||
fputc(0, writer->f);
|
||||
fputc(0, writer->f);
|
||||
// color 1: also black
|
||||
fputc(0, writer->f);
|
||||
fputc(0, writer->f);
|
||||
fputc(0, writer->f);
|
||||
|
||||
if( delay != 0 )
|
||||
{
|
||||
// animation header
|
||||
fputc(0x21, writer->f); // extension
|
||||
fputc(0xff, writer->f); // application specific
|
||||
fputc(11, writer->f); // length 11
|
||||
fputs("NETSCAPE2.0", writer->f); // yes, really
|
||||
fputc(3, writer->f); // 3 bytes of NETSCAPE2.0 data
|
||||
|
||||
fputc(1, writer->f); // JUST BECAUSE
|
||||
fputc(0, writer->f); // loop infinitely (byte 0)
|
||||
fputc(0, writer->f); // loop infinitely (byte 1)
|
||||
|
||||
fputc(0, writer->f); // block terminator
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Writes out a new frame to a GIF in progress.
|
||||
// The GIFWriter should have been created by GIFBegin.
|
||||
// AFAIK, it is legal to use different bit depths for different frames of an image -
|
||||
// this may be handy to save bits in animations that don't change much.
|
||||
bool GifWriteFrame( GifWriter* writer, const uint8_t* image, uint32_t width, uint32_t height, uint32_t delay, int bitDepth = 8, bool dither = false )
|
||||
{
|
||||
if(!writer->f) return false;
|
||||
|
||||
const uint8_t* oldImage = writer->firstFrame? NULL : writer->oldImage;
|
||||
writer->firstFrame = false;
|
||||
|
||||
GifPalette pal;
|
||||
GifMakePalette((dither? NULL : oldImage), image, width, height, bitDepth, dither, &pal);
|
||||
|
||||
if(dither)
|
||||
GifDitherImage(oldImage, image, writer->oldImage, width, height, &pal);
|
||||
else
|
||||
GifThresholdImage(oldImage, image, writer->oldImage, width, height, &pal);
|
||||
|
||||
GifWriteLzwImage(writer->f, writer->oldImage, 0, 0, width, height, delay, &pal);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Writes the EOF code, closes the file handle, and frees temp memory used by a GIF.
|
||||
// Many if not most viewers will still display a GIF properly if the EOF code is missing,
|
||||
// but it's still a good idea to write it out.
|
||||
bool GifEnd( GifWriter* writer )
|
||||
{
|
||||
if(!writer->f) return false;
|
||||
|
||||
fputc(0x3b, writer->f); // end of file
|
||||
fclose(writer->f);
|
||||
GIF_FREE(writer->oldImage);
|
||||
|
||||
writer->f = NULL;
|
||||
writer->oldImage = NULL;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,6 +1,6 @@
|
|||
#include "Animation.hpp"
|
||||
|
||||
void Animation::play(int delay, bool play_once)
|
||||
void Animation::play(float delay, bool play_once)
|
||||
{
|
||||
this->delay = delay;
|
||||
playing = true;
|
||||
|
@ -15,7 +15,12 @@ void Animation::play(int delay, bool play_once)
|
|||
}
|
||||
}
|
||||
|
||||
void Animation::play_once(int delay)
|
||||
void Animation::set_frame_length(float frame_length)
|
||||
{
|
||||
this->frame_length = frame_length;
|
||||
}
|
||||
|
||||
void Animation::play_once(float delay)
|
||||
{
|
||||
play(delay, true);
|
||||
}
|
||||
|
@ -54,9 +59,9 @@ void Animation::update()
|
|||
}
|
||||
if (delay <= 0)
|
||||
{
|
||||
if (timer.elapsed - previous_step_time + overflow > framerate)
|
||||
if (timer.elapsed - previous_step_time + overflow > frame_length)
|
||||
{
|
||||
overflow = timer.elapsed - previous_step_time + overflow - framerate;
|
||||
overflow = timer.elapsed - previous_step_time + overflow - frame_length;
|
||||
previous_step_time = timer.elapsed;
|
||||
step();
|
||||
count++;
|
||||
|
|
|
@ -13,19 +13,21 @@ struct Animation
|
|||
{
|
||||
|
||||
bool playing = false, ending = false, paused = false;
|
||||
int previous_step_time = 0, delay = 0, overflow = 0, count = 0, framerate;
|
||||
int previous_step_time = 0, overflow = 0, count = 0;
|
||||
float delay = 0, frame_length;
|
||||
callback step;
|
||||
Timer timer = Timer();
|
||||
|
||||
template<typename T>
|
||||
Animation(void(T::*f)(), T* o, int framerate = 0) : framerate(framerate)
|
||||
Animation(void(T::*f)(), T* o, float frame_length = 0) : frame_length(frame_length)
|
||||
{
|
||||
step = std::bind(f, o);
|
||||
timer.toggle(false);
|
||||
}
|
||||
|
||||
void play(int = 0, bool = false);
|
||||
void play_once(int = 0);
|
||||
void set_frame_length(float);
|
||||
void play(float = 0, bool = false);
|
||||
void play_once(float = 0);
|
||||
void pause();
|
||||
void unpause();
|
||||
void reset();
|
||||
|
|
|
@ -28,11 +28,14 @@ void Configuration::set_defaults()
|
|||
{"video", "."}
|
||||
};
|
||||
sys_config["display"] = {
|
||||
{"dimensions", {640, 480}},
|
||||
{"dimensions", {640, 480}}
|
||||
};
|
||||
sys_config["recording"] = {
|
||||
{"screenshot-prefix", "screenshot-"},
|
||||
{"screenshot-extension", ".png"},
|
||||
{"screenshot-zfill", 5},
|
||||
{"recording-framerate", 100}
|
||||
{"gif-frame-length", 100},
|
||||
{"write-mp4", false}
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -26,10 +26,17 @@ SDL_Surface* Display::get_screen_surface()
|
|||
glm::ivec2 size = get_window_size();
|
||||
unsigned char* pixels = new unsigned char[bpp / 8 * size.x * size.y];
|
||||
get_screen_pixels(pixels, size.x, size.y);
|
||||
SDL_Surface* surface = get_screen_surface_from_pixels(pixels);
|
||||
delete[] pixels;
|
||||
return surface;
|
||||
}
|
||||
|
||||
SDL_Surface* Display::get_screen_surface_from_pixels(unsigned char* pixels)
|
||||
{
|
||||
glm::ivec2 size = get_window_size();
|
||||
SDL_Surface* surface = SDL_CreateRGBSurfaceFrom(
|
||||
pixels, size.x, size.y, bpp, bpp / 8 * size.x, 0, 0, 0, 0);
|
||||
SDL_Surface* zoomed_surface = zoomSurface(surface, 1, -1, SMOOTHING_OFF);
|
||||
SDL_FreeSurface(surface);
|
||||
delete[] pixels;
|
||||
return zoomed_surface;
|
||||
}
|
||||
|
|
|
@ -23,8 +23,9 @@ struct Display : Node
|
|||
|
||||
Display(Node*);
|
||||
glm::ivec2 get_window_size();
|
||||
SDL_Surface* get_screen_surface();
|
||||
void get_screen_pixels(unsigned char*, int, int, int = 0, int = 0);
|
||||
SDL_Surface* get_screen_surface();
|
||||
SDL_Surface* get_screen_surface_from_pixels(unsigned char*);
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -139,7 +139,7 @@ void Game::run()
|
|||
delegate.dispatch();
|
||||
update();
|
||||
}
|
||||
SDL_Delay(15);
|
||||
SDL_Delay(8);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,10 +1,18 @@
|
|||
#include "Game.hpp"
|
||||
#include "Recorder.hpp"
|
||||
#include "gif-h/gif.h"
|
||||
|
||||
Recorder::Recorder(Node* parent) : Node(parent)
|
||||
{
|
||||
get_delegate().subscribe(&Recorder::respond, this);
|
||||
}
|
||||
|
||||
float Recorder::get_frame_length()
|
||||
{
|
||||
return get_configuration()["recording"].value(
|
||||
"video-frame-length", get_root()->frame_length);
|
||||
}
|
||||
|
||||
void Recorder::respond(SDL_Event& event)
|
||||
{
|
||||
if (get_delegate().compare(event, "screenshot"))
|
||||
|
@ -30,11 +38,11 @@ void Recorder::capture_screen()
|
|||
SDL_Surface* surface = get_display().get_screen_surface();
|
||||
fs::path directory = config["path"]["screenshots"];
|
||||
fs::create_directories(directory);
|
||||
std::string prefix = config["display"]["screenshot-prefix"].
|
||||
std::string prefix = config["recording"]["screenshot-prefix"].
|
||||
get<std::string>();
|
||||
std::string extension = config["display"]["screenshot-extension"].
|
||||
std::string extension = config["recording"]["screenshot-extension"].
|
||||
get<std::string>();
|
||||
int zfill = config["display"]["screenshot-zfill"].get<int>();
|
||||
int zfill = config["recording"]["screenshot-zfill"].get<int>();
|
||||
fs::path path = sfw::get_next_file_name(directory, zfill, prefix, extension);
|
||||
IMG_SavePNG(surface, path.c_str());
|
||||
SDL_FreeSurface(surface);
|
||||
|
@ -44,42 +52,83 @@ void Recorder::capture_screen()
|
|||
void Recorder::start_recording()
|
||||
{
|
||||
std::cout << "Starting recording..." << std::endl;
|
||||
animation.set_frame_length(get_frame_length());
|
||||
animation.play();
|
||||
}
|
||||
|
||||
void Recorder::add_frame_to_video()
|
||||
{
|
||||
frames.push_back(get_display().get_screen_surface());
|
||||
// frames.push_back(get_display().get_screen_surface());
|
||||
glm::ivec2 size = get_display().get_window_size();
|
||||
unsigned char* pixels = new unsigned char[Display::bpp / 8 * size.x * size.y];
|
||||
get_display().get_screen_pixels(pixels, size.x, size.y);
|
||||
pixel_buffers.push_back(pixels);
|
||||
}
|
||||
|
||||
void Recorder::end_recording()
|
||||
{
|
||||
std::cout << "Ending recording..." << std::endl;
|
||||
animation.reset();
|
||||
nlohmann::json config = get_configuration();
|
||||
fs::path root = config["path"]["video"];
|
||||
fs::create_directories(root);
|
||||
fs::path directory = sfw::get_next_file_name(root, 5, "video-");
|
||||
fs::create_directories(directory);
|
||||
std::function<void(fs::path)> f = std::bind(&Recorder::write_video_frames, this, std::placeholders::_1);
|
||||
std::thread writing(f, directory);
|
||||
writing.detach();
|
||||
if (pixel_buffers.size() > 0)
|
||||
{
|
||||
nlohmann::json config = get_configuration();
|
||||
fs::path root = config["path"]["video"];
|
||||
fs::create_directories(root);
|
||||
fs::path directory = sfw::get_next_file_name(root, 5, "video-");
|
||||
fs::create_directories(directory);
|
||||
std::function<void(fs::path)> f = std::bind(&Recorder::write_video_frames, this, std::placeholders::_1);
|
||||
std::thread writing(f, directory);
|
||||
writing.detach();
|
||||
}
|
||||
}
|
||||
|
||||
void Recorder::write_video_frames(fs::path directory)
|
||||
{
|
||||
std::cout << "Writing recording to " << directory << "..." << std::endl;
|
||||
SDL_Surface* frame;
|
||||
for (int ii = 0; not frames.empty(); ii++)
|
||||
GifWriter gif_writer;
|
||||
int gif_frame_length = get_configuration()["recording"]["gif-frame-length"];
|
||||
float elapsed = 0, last_gif_write = 0, gif_write_overflow = 0;
|
||||
std::stringstream gif_name;
|
||||
gif_name << directory.string() << ".gif";
|
||||
fs::path gif_path = directory / gif_name.str();
|
||||
for (int ii = 0; not pixel_buffers.empty(); ii++)
|
||||
{
|
||||
frame = frames.front();
|
||||
frame = get_display().get_screen_surface_from_pixels(pixel_buffers.front());
|
||||
std::stringstream name;
|
||||
name << sfw::pad(ii, 5) << ".png";
|
||||
fs::path path = directory / name.str();
|
||||
IMG_SavePNG(frame, path.string().c_str());
|
||||
frames.erase(frames.begin());
|
||||
if (ii == 0 or elapsed - last_gif_write + gif_write_overflow >= gif_frame_length)
|
||||
{
|
||||
if (ii == 0)
|
||||
{
|
||||
GifBegin(&gif_writer, gif_name.str().c_str(), frame->w,
|
||||
frame->h, gif_frame_length / 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
gif_write_overflow += elapsed - (last_gif_write + gif_frame_length);
|
||||
last_gif_write = elapsed;
|
||||
}
|
||||
GifWriteFrame(&gif_writer, (const uint8_t*) frame->pixels,
|
||||
frame->w, frame->h, gif_frame_length / 10);
|
||||
}
|
||||
elapsed += get_frame_length();
|
||||
pixel_buffers.erase(pixel_buffers.begin());
|
||||
SDL_FreeSurface(frame);
|
||||
}
|
||||
GifEnd(&gif_writer);
|
||||
if (get_configuration()["recording"]["write-mp4"])
|
||||
{
|
||||
std::stringstream mp4_command;
|
||||
fs::path images_match = directory / "%05d.png";
|
||||
mp4_command << "ffmpeg -f image2 -framerate " << (1000 / get_frame_length()) <<
|
||||
" -i " << images_match.string() << " -s " << frame->w << "x" << frame->h <<
|
||||
" -c:v libx264 -crf 17 -pix_fmt yuv420p " << directory.string() << ".mp4";
|
||||
std::cout << mp4_command.str() << std::endl;
|
||||
std::system(mp4_command.str().c_str());
|
||||
}
|
||||
std::cout << "Wrote " << directory << std::endl;
|
||||
}
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include <string>
|
||||
#include <thread>
|
||||
#include <functional>
|
||||
#include <cstdlib>
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
|
@ -23,9 +24,11 @@ struct Recorder : Node
|
|||
{
|
||||
|
||||
std::vector<SDL_Surface*> frames;
|
||||
Animation animation = Animation(&Recorder::add_frame_to_video, this, 100);
|
||||
std::vector<unsigned char*> pixel_buffers;
|
||||
Animation animation = Animation(&Recorder::add_frame_to_video, this);
|
||||
|
||||
Recorder(Node*);
|
||||
float get_frame_length();
|
||||
void respond(SDL_Event&);
|
||||
void capture_screen();
|
||||
void start_recording();
|
||||
|
|
Loading…
Reference in New Issue