ohsqueezy
27ab95037f
add Animation constructor with just frame length parameter
2024-03-06 21:22:07 -05:00
ohsqueezy
0e4f06d779
- restore video recording
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- remove sdl context
- configurable audio device settings
- deprecate node
- move audio recording input handling to game object
2024-03-04 19:44:06 -05:00
ohsqueezy
a6a110141d
add toggle function to pause/unpause sb::Animation
2023-12-05 13:43:16 -05:00
ohsqueezy
5750997d5c
add doc to sb::Animation::playing
2023-12-04 23:14:30 -05:00
ohsqueezy
110b876648
deprecate passing callback to Animation; add an update function to Sprite for running frame by frame animation; rename log's ERROR to ERR to avoid conflict with windows.h
2023-11-14 00:19:32 -05:00
ohsqueezy
a91bc4b773
- JSON from file static function
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- configuration option to start in fullscreen
- render text wrapped when exceeding 3000 pixels wide (arbitrary temporary value)
- set timer elapsed to any amount of seconds
2023-11-04 23:52:43 -04:00
ohsqueezy
c0b55752e1
track timestamp with Timer class
2023-06-24 13:05:40 -04:00
ohsqueezy
635562263b
allow arbitrary functions to be attached to animation objects instead of only node object member functions
2023-06-23 01:45:28 -04:00
ohsqueezy
5be1c38e7f
make game update function pure virtual, add Animation class to sb namespace
2023-06-23 01:18:15 -04:00
ohsqueezy
355ab4d8c4
- pass timestamp of frame start time to all update functions
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- use timestamp instead of SDL_GetTicks to keep time in Timer class
- use seconds instead of milliseconds in Timer class
2023-06-07 20:22:20 -04:00
ohsqueezy
9f33ac872f
- move Timer into sb namespace
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- debug statement for FPS
- string conversion in Switch class
2023-05-30 16:20:28 -04:00
ohsqueezy
3ba3be4496
- add Switch and time_it classes
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- finish adding #pragma once to headers
- move configuration initialization into Game class
- print debug to stdout by default
- explicitly pass file to refresh to config auto refresh
- add delegate to sb namespace and deprecate get_delegate() in favor of delegate()
- set custom log function before loading config
- raise exception when no model textures are available
2023-05-23 15:28:53 -04:00
frank
e2f5126d0a
shorten is_playing to playing
2021-09-08 23:56:06 -04:00
frank
3b6b946560
add default constructor to Animation, set private members in Timer
2021-09-08 20:07:11 -04:00
frank
fff9e13562
custom log function; change Game and Node from struct to class
2021-06-24 17:40:30 -04:00
Frank DeMarco
35a5acbd53
optionally exclude delay time from checking if animation is playing
2020-09-05 19:40:59 -04:00
Frank DeMarco
bab8c778ca
color class, sprite hue shift, generate halo and portal effect
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animation frames, ignore repeat keys, hue shifted texture
2020-08-19 03:29:46 -04:00
Frank DeMarco
74ca4da69a
- replaced location with box, added get/set functions for size and
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sides
- preprocessor statements for handling emscripten main loop
- pass floats to render functions
- added box and get/set box functions to sprite class
- functions for filling a texture with solid color or tile texture
2020-06-27 17:47:14 -04:00
Frank DeMarco
b2f5f56063
- store video stashes in linked lists
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- cube face textures demo
- only dispatch events to active nodes
- only update animation if containing object is active
2019-07-21 03:13:19 -04:00
Frank DeMarco
f1ba8eed5e
write gif and mp4
2019-05-22 04:27:15 -04:00
Frank DeMarco
321d9df1be
recorder writes video frames to folder
2019-05-16 03:51:36 -04:00