Frank DeMarco
0ccc00f201
- framerate indicator sprite added to Game class
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- functions to build vectors from an integer range (from https://stackoverflow.com/a/30312659/1256386 )
- fullscreen toggle added to Display class
2020-07-19 15:43:47 -04:00
Frank DeMarco
1df303fe17
added frameset class for use with sprite class
2020-07-17 22:58:23 -04:00
Frank DeMarco
74ca4da69a
- replaced location with box, added get/set functions for size and
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sides
- preprocessor statements for handling emscripten main loop
- pass floats to render functions
- added box and get/set box functions to sprite class
- functions for filling a texture with solid color or tile texture
2020-06-27 17:47:14 -04:00
Frank DeMarco
b2f5f56063
- store video stashes in linked lists
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- cube face textures demo
- only dispatch events to active nodes
- only update animation if containing object is active
2019-07-21 03:13:19 -04:00
Frank DeMarco
d7f1877cbe
reserve 100 video stashes temporary fix
2019-06-16 19:12:21 -04:00
Frank DeMarco
30e6c970d3
get screen pixels uses gl or sdl
2019-06-16 03:05:02 -04:00
Frank DeMarco
7e51a04b71
stash and write audio to recording
2019-06-04 03:20:13 -04:00
Frank DeMarco
437f2d321c
bug fix: initialize last frame timestamp
2019-05-31 23:34:04 -04:00
Frank DeMarco
daa7945c89
write most recent frames to video
2019-05-31 02:54:31 -04:00
Frank DeMarco
bef7c1a740
stash pixel buffers and write video frames in chunks
2019-05-25 07:28:05 -04:00
Frank DeMarco
92178b8f42
free recorder pixel data
2019-05-24 22:43:30 -04:00
Frank DeMarco
f1ba8eed5e
write gif and mp4
2019-05-22 04:27:15 -04:00
Frank DeMarco
9210b3fcf4
write video frames in separate thread
2019-05-19 05:55:46 -04:00
Frank DeMarco
e45806f8bc
create resource management objects on stack
2019-05-18 17:39:47 -04:00
Frank DeMarco
321d9df1be
recorder writes video frames to folder
2019-05-16 03:51:36 -04:00
Frank DeMarco
1dbb2a2e1d
save indexed screenshot to directory
2019-05-07 03:33:54 -04:00