Commit Graph

26 Commits

Author SHA1 Message Date
frank 3444afc2c1 changed get_configuration to configuration; added option to return the larger ratio to box aspect; changed default window size to 16:9; changed get_window to window; added SDL_RENDERER_PRESENTVSYNC; removed clear renderer to black on emscripten builds to prevent mouse bug; 2022-06-16 16:45:41 -04:00
frank 86ca3eabec convert ndc box to pixel coordinates box in display 2021-11-19 14:13:37 -05:00
frank f70ea1c215 started log class 2021-10-02 19:21:07 -04:00
frank ada139c26f change sfw namespace to sb 2021-09-02 18:23:48 -04:00
frank ba44b8e8d5 box documentation, remove get/set prefixes from Box and Segment 2021-08-14 19:53:39 -04:00
frank 2831f2fc60 restored gl screen capture; get points on circle utility function 2021-08-02 20:18:56 -04:00
frank 569e203409 move gl attributes to right before opening gl context; file to string func 2021-07-02 22:42:48 -04:00
frank 4ece64442f custom logging function 2021-05-08 20:01:53 -04:00
Frank DeMarco 0e6e506c68 added children to sprites; sprite can set canvas it will draw on; fixed memory leak in precise collision detection on scaled sprites 2020-09-04 23:10:39 -04:00
Frank DeMarco bab8c778ca color class, sprite hue shift, generate halo and portal effect
animation frames, ignore repeat keys, hue shifted texture
2020-08-19 03:29:46 -04:00
Frank DeMarco 0ccc00f201 - framerate indicator sprite added to Game class
- functions to build vectors from an integer range (from https://stackoverflow.com/a/30312659/1256386)
- fullscreen toggle added to Display class
2020-07-19 15:43:47 -04:00
Frank DeMarco 1df303fe17 added frameset class for use with sprite class 2020-07-17 22:58:23 -04:00
Frank DeMarco 74ca4da69a - replaced location with box, added get/set functions for size and
sides
- preprocessor statements for handling emscripten main loop
- pass floats to render functions
- added box and get/set box functions to sprite class
- functions for filling a texture with solid color or tile texture
2020-06-27 17:47:14 -04:00
Frank DeMarco b2f5f56063 - store video stashes in linked lists
- cube face textures demo
- only dispatch events to active nodes
- only update animation if containing object is active
2019-07-21 03:13:19 -04:00
Frank DeMarco d7f1877cbe reserve 100 video stashes temporary fix 2019-06-16 19:12:21 -04:00
Frank DeMarco 30e6c970d3 get screen pixels uses gl or sdl 2019-06-16 03:05:02 -04:00
Frank DeMarco 7e51a04b71 stash and write audio to recording 2019-06-04 03:20:13 -04:00
Frank DeMarco 437f2d321c bug fix: initialize last frame timestamp 2019-05-31 23:34:04 -04:00
Frank DeMarco daa7945c89 write most recent frames to video 2019-05-31 02:54:31 -04:00
Frank DeMarco bef7c1a740 stash pixel buffers and write video frames in chunks 2019-05-25 07:28:05 -04:00
Frank DeMarco 92178b8f42 free recorder pixel data 2019-05-24 22:43:30 -04:00
Frank DeMarco f1ba8eed5e write gif and mp4 2019-05-22 04:27:15 -04:00
Frank DeMarco 9210b3fcf4 write video frames in separate thread 2019-05-19 05:55:46 -04:00
Frank DeMarco e45806f8bc create resource management objects on stack 2019-05-18 17:39:47 -04:00
Frank DeMarco 321d9df1be recorder writes video frames to folder 2019-05-16 03:51:36 -04:00
Frank DeMarco 1dbb2a2e1d save indexed screenshot to directory 2019-05-07 03:33:54 -04:00