totals and initials advance automatically
This commit is contained in:
parent
f0328cd5ad
commit
676f2a392b
10
config
10
config
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@ -1,10 +1,10 @@
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[setup]
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[setup]
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title = Electric Sieve
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title = iBitFit
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url = https://shampoo.ooo
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url = https://shampoo.ooo
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contact-email = mailbox@shampoo.ooo
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contact-email = mailbox@shampoo.ooo
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contact-name = Frank DeMarco
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contact-name = Frank DeMarco
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summary = UFOs fracking your skull in 1920s America
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summary = thank you
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version = 0.1.1
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version = 0.12345.0
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license = Public Domain
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license = Public Domain
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platform = Linux
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platform = Linux
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package-root = electric_sieve
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package-root = electric_sieve
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@ -12,7 +12,6 @@ init-script = electric-sieve
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[display]
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[display]
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caption = iBITFIT
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caption = iBITFIT
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#dimensions = 420, 700
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dimensions = 480, 720
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dimensions = 480, 720
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score-font-path = font/Titan-One.ttf
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score-font-path = font/Titan-One.ttf
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title-font-path = font/Oxygen.ttf
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title-font-path = font/Oxygen.ttf
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@ -27,6 +26,7 @@ visible = no
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[input]
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[input]
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title-hold = 2000
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title-hold = 2000
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initials-hold = 1000
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initials-hold = 1000
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initials-idle = 30000
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[keys]
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[keys]
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quit = K_ESCAPE
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quit = K_ESCAPE
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@ -43,7 +43,7 @@ path = high-scores
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[audio]
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[audio]
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title = aud/Meld.ogg
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title = aud/Meld.ogg
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title-advance = aud/It.wav
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title-advance = aud/It.wav
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title-fade = 30000
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title-fade = 19000
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triangles = aud/777.ogg
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triangles = aud/777.ogg
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hit = aud/Skinball.wav
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hit = aud/Skinball.wav
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miss = aud/0Sj-99_Em.wav
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miss = aud/0Sj-99_Em.wav
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@ -49,7 +49,7 @@ class ElectricSieve(Game):
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},
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},
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"input":
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"input":
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{
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{
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"int": ["title-hold", "initials-hold"]
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"int": ["title-hold", "initials-hold", "initials-idle"]
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},
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},
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"audio":
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"audio":
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{
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{
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@ -306,7 +306,7 @@ class Title(GameChild):
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self.holding_button_elapsed += self.get_game().time_filter.get_last_frame_duration()
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self.holding_button_elapsed += self.get_game().time_filter.get_last_frame_duration()
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logo = Sprite(self)
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logo = Sprite(self)
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font = pygame.font.Font(self.get_resource("terminus/TerminusItalic.ttf"),
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font = pygame.font.Font(self.get_resource("terminus/TerminusItalic.ttf"),
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62 + int(self.holding_button_elapsed / self.get_configuration("input", "title-hold") * 72))
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62 - int(self.holding_button_elapsed / self.get_configuration("input", "title-hold") * 38))
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logo.add_frame(self.get_game().orient(font.render("iBITFIT", True, pygame.Color(0, 0, 0), pygame.Color(255, 255, 255))))
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logo.add_frame(self.get_game().orient(font.render("iBITFIT", True, pygame.Color(0, 0, 0), pygame.Color(255, 255, 255))))
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if not self.get_game().rotated:
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if not self.get_game().rotated:
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logo.location.midtop = self.get_display_surface().get_rect().midtop
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logo.location.midtop = self.get_display_surface().get_rect().midtop
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@ -778,6 +778,7 @@ class Static(Sprite):
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def __init__(self, parent):
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def __init__(self, parent):
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Sprite.__init__(self, parent, 120)
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Sprite.__init__(self, parent, 120)
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self.advance_automatically = 0
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self.noise = Sound(self.get_resource("audio", "noise"))
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self.noise = Sound(self.get_resource("audio", "noise"))
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self.end = Sound(self.get_resource("audio", "end"))
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self.end = Sound(self.get_resource("audio", "end"))
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self.deactivate()
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self.deactivate()
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@ -787,13 +788,13 @@ class Static(Sprite):
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self.initials = Initials(self)
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self.initials = Initials(self)
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self.reset()
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self.reset()
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self.add_frames()
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self.add_frames()
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self.subscribe(self.respond)
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def deactivate(self):
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def deactivate(self):
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self.active = False
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self.active = False
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self.end.fadeout(500)
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self.end.fadeout(500)
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def reset(self):
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def reset(self):
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self.advance_automatically = 0
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self.complete = False
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self.complete = False
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self.intensity = 0
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self.intensity = 0
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self.noise.set_volume(0)
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self.noise.set_volume(0)
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@ -822,17 +823,6 @@ class Static(Sprite):
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frame.blit(choice(tiles), (x, y))
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frame.blit(choice(tiles), (x, y))
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self.add_frame(frame)
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self.add_frame(frame)
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def respond(self, event):
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if self.active and self.complete and not self.initials.active:
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if self.delegate.compare(event, "left") or self.delegate.compare(event, "right"):
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if self.get_game().triangles.score > self.get_game().title.scoreboard.get_scores()[Scoreboard.SCORE_COUNT - 1][1]:
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self.total.deactivate()
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self.initials.activate()
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else:
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self.finish(wipe=True)
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self.get_delegate().cancel_propagation()
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self.get_game().suppress_input_temporarily(500)
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def finish(self, text="---", wipe=False):
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def finish(self, text="---", wipe=False):
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if wipe:
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if wipe:
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self.parent.title.scoreboard.most_recent_score = None
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self.parent.title.scoreboard.most_recent_score = None
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@ -877,6 +867,17 @@ class Static(Sprite):
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self.intensity *= .998
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self.intensity *= .998
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self.increaser.update()
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self.increaser.update()
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self.noise.set_volume(self.intensity)
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self.noise.set_volume(self.intensity)
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if self.total.active:
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if self.advance_automatically > 3000:
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self.advance_automatically = 0
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if self.get_game().triangles.score > self.get_game().title.scoreboard.get_scores()[Scoreboard.SCORE_COUNT - 1][1]:
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self.total.deactivate()
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self.initials.activate()
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self.get_game().suppress_input_temporarily(500)
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else:
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self.finish(wipe=True)
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else:
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self.advance_automatically += self.get_game().time_filter.get_last_frame_duration()
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if self.intensity > .1:
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if self.intensity > .1:
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Sprite.update(self)
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Sprite.update(self)
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self.total.update()
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self.total.update()
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@ -907,6 +908,7 @@ class Initials(GameChild):
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self.subscribe(self.respond)
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self.subscribe(self.respond)
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def reset(self):
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def reset(self):
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self.idle_time = 0
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self.text = "---"
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self.text = "---"
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self.index = 0
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self.index = 0
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self.holding_button = False
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self.holding_button = False
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@ -917,6 +919,7 @@ class Initials(GameChild):
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def respond(self, event):
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def respond(self, event):
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if self.active:
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if self.active:
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self.idle_time = 0
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compare = self.get_game().delegate.compare
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compare = self.get_game().delegate.compare
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if compare(event, "right", cancel=False):
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if compare(event, "right", cancel=False):
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self.holding_button = True
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self.holding_button = True
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@ -945,9 +948,19 @@ class Initials(GameChild):
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def activate(self):
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def activate(self):
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self.active = True
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self.active = True
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self.idle_time = 0
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def submit(self):
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self.deactivate()
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self.parent.finish(self.text)
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self.reset()
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def update(self):
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def update(self):
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if self.active:
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if self.active:
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if self.idle_time > self.get_configuration("input", "initials-idle"):
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self.submit()
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else:
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self.idle_time += self.get_game().time_filter.get_last_frame_duration()
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ds = self.get_display_surface()
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ds = self.get_display_surface()
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self.button_prompt.update()
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self.button_prompt.update()
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if self.holding_button:
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if self.holding_button:
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@ -955,9 +968,7 @@ class Initials(GameChild):
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if self.holding_button_elapsed > self.get_configuration("input", "initials-hold"):
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if self.holding_button_elapsed > self.get_configuration("input", "initials-hold"):
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self.index += 1
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self.index += 1
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if self.index == len(self.text):
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if self.index == len(self.text):
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self.deactivate()
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self.submit()
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self.parent.finish(self.text)
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self.reset()
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else:
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else:
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self.holding_button = False
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self.holding_button = False
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self.holding_button_elapsed = 0
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self.holding_button_elapsed = 0
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@ -23,7 +23,7 @@ class Plate(GameChild, Surface):
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background = Surface((width, height))
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background = Surface((width, height))
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color = Color(0, 0, 0)
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color = Color(0, 0, 0)
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for y in range(height):
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for y in range(height):
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hue = abs(int(float(y) / (height) * 240) - 120)
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hue = abs(int(float(y) / (height) * 80) - 40) + 280
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color.hsva = hue, 100, 40, 100
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color.hsva = hue, 100, 40, 100
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background.fill(color, (0, y, width, 1))
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background.fill(color, (0, y, width, 1))
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self.background = background
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self.background = background
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