rename
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*.pyc
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resource/local/
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Copyright (c) 2012, vernon adams (vern@newtypography.co.uk), with Reserved Font Names 'Oxygen'
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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http://scripts.sil.org/OFL
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
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Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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"Modified Version" refers to any derivative made by adding to, deleting,
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or substituting -- in part or in whole -- any of the components of the
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Original Version, by changing formats or by porting the Font Software to a
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new environment.
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"Author" refers to any designer, engineer, programmer, technical
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writer or other person who contributed to the Font Software.
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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1) Neither the Font Software nor any of its individual components,
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in Original or Modified Versions, may be sold by itself.
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2) Original or Modified Versions of the Font Software may be bundled,
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redistributed and/or sold with any software, provided that each copy
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contains the above copyright notice and this license. These can be
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included either as stand-alone text files, human-readable headers or
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in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Modified Version, except to acknowledge the contribution(s) of the
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Copyright Holder(s) and the Author(s) or with their explicit written
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permission.
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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remain under this license does not apply to any document created
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using the Font Software.
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
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13
config
13
config
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@ -1,8 +1,8 @@
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[display]
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caption = Electric Sieve
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dimensions = 420, 700
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score-font-path = Titan-One.ttf
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title-font-path = Oxygen.ttf
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score-font-path = font/Titan-One.ttf
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title-font-path = font/Oxygen.ttf
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[mouse]
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visible = no
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[score]
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path = high-scores
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[audio]
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title = aud/Meld.ogg
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title-advance = aud/It.wav
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triangles = aud/777.ogg
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hit = aud/Skinball.wav
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miss = aud/0Sj-99_Em.wav
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end = aud/Sarcophagus-Soar-and-to-Commune.ogg
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noise = aud/Heat.ogg
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[interpolate]
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volume = C 0.0 0.0, 16.0 0.61, 80.0 1.0
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scale = C 0.0 40.0, 400.0 140.0
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@ -38,6 +38,6 @@ if not can_import("pygame"):
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if "--go-to-dir" in argv:
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move_to_executable()
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from scale_sieve.ScaleSieve import ScaleSieve
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from electric_sieve.ElectricSieve import ElectricSieve
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ScaleSieve().run()
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ElectricSieve().run()
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@ -6,13 +6,14 @@ from time import time
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from pygame import Surface, PixelArray, Rect
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from pygame.draw import aalines, polygon
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from pygame.font import Font
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from pygame.mixer import Sound
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from pygame.locals import *
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from scale_sieve.pgfw.Game import Game
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from scale_sieve.pgfw.GameChild import GameChild
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from scale_sieve.pgfw.Sprite import Sprite
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from electric_sieve.pgfw.Game import Game
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from electric_sieve.pgfw.GameChild import GameChild
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from electric_sieve.pgfw.Sprite import Sprite
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class ScaleSieve(Game):
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class ElectricSieve(Game):
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def __init__(self):
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Game.__init__(self)
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captions[0].location.center = cx, 301
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captions[1].location.center = cx, 398
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self.scoreboard = Scoreboard(self)
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self.music = Sound(self.get_resource("audio", "title"))
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self.advance = Sound(self.get_resource("audio", "title-advance"))
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self.subscribe(self.respond)
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def respond(self, event):
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self.parent.triangles.activate()
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self.parent.sieve.activate()
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self.parent.static.activate()
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self.advance.play()
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def activate(self):
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self.active = True
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self.music.play(-1)
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def deactivate(self):
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self.active = False
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self.music.fadeout(500)
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def update(self):
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if self.active:
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def __init__(self, parent):
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GameChild.__init__(self, parent)
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self.music = Sound(self.get_resource("audio", "triangles"))
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self.deactivate()
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self.display_surface = self.get_display_surface()
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self.delegate = self.get_game().delegate
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self.booster = Shift(self, 1, "boost")
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self.hit = Sound(self.get_resource("audio", "hit"))
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self.miss = Sound(self.get_resource("audio", "miss"))
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self.reset()
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self.subscribe(self.respond)
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def deactivate(self):
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self.active = False
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self.music.fadeout(500)
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def reset(self):
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list.__init__(self, [])
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def activate(self):
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self.active = True
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self.music.play(-1, 0, 500)
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def update(self):
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if self.active:
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self.parent.acid.get_volume() * 5 + \
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self[0].count
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self.remove(self[0])
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self.hit.play()
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else:
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for br in sieve.bar_rects:
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for tr in self[0].collision_rects:
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self.remove(self[0])
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self.parent.static.increase()
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self.streak = 0
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self.miss.play()
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break
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for triangle in self:
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triangle.update()
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def __init__(self, parent):
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Sprite.__init__(self, parent, 120)
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self.noise = Sound(self.get_resource("audio", "noise"))
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self.end = Sound(self.get_resource("audio", "end"))
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self.deactivate()
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self.delegate = self.get_game().delegate
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self.increaser = Shift(self, 1, "intensity")
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def deactivate(self):
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self.active = False
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self.end.fadeout(500)
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def reset(self):
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self.complete = False
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self.intensity = 0
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self.noise.set_volume(0)
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self.increaser.reset()
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def add_frames(self):
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def increase(self):
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self.intensity += self.increaser.get_change()
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print self.increaser.get_change()
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if self.intensity > 1:
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self.intensity = 1
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self.increaser.time += 12000
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def activate(self):
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self.active = True
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self.noise.play(-1)
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def update(self):
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if self.active:
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self.parent.sieve.deactivate()
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self.parent.triangles.deactivate()
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self.set_alpha(255)
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self.noise.fadeout(6000)
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self.end.play(-1, 0, 4000)
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self.total.load()
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elif not self.complete:
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self.set_alpha(int(self.intensity * 255))
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if self.intensity > 0:
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self.intensity *= .998
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self.increaser.update()
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self.noise.set_volume(self.intensity)
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Sprite.update(self)
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self.total.update()
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1398631170.296798 200
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1398631170.296798 100
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1398631170.296798 40
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1398635621.7 158
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1398635792.99 154
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1398636058.07 180
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1398636195.37 232
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1398636310.09 131
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1398636404.1 120
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1398636488.41 165
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1398636581.89 173
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1398636667.8 186
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1398647055.97 78
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1398647195.17 187
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1398647939.59 155
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1398648230.57 88
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