prevent sound by stopping the mixer in the launcher update method
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@ -132,6 +132,9 @@ class Playzing(pgfw.Game):
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def update(self):
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def update(self):
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pgfw.Animation.update(self)
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pgfw.Animation.update(self)
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# Temporary fix: this stops audio when the game is quit and prevents spawning multiple BGM when game is relaunched
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pygame.mixer.stop()
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# Erase the center of the screen if enabled
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# Erase the center of the screen if enabled
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if not self.configuration.get("logo", "trail"):
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if not self.configuration.get("logo", "trail"):
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erase_rect = self.logo_text.location.copy()
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erase_rect = self.logo_text.location.copy()
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