Commit Graph

58 Commits

Author SHA1 Message Date
ohsqueezy 102d1749a5 added function to disable audio chunks, colors default to fully transparent, add public getters for Pad::box and Pad::visible 2024-05-01 20:25:35 -04:00
ohsqueezy 8498dfa004 - consolidate GL includes into one header
- build flags for MacOS
- replace glTexStorage2D with more compatible glTexImage2D
2024-04-24 15:01:17 -04:00
ohsqueezy 0e4f06d779 - restore video recording
- remove sdl context
- configurable audio device settings
- deprecate node
- move audio recording input handling to game object
2024-03-04 19:44:06 -05:00
ohsqueezy 11c8abcc54 support for merging an optional list of config files at the beginning of the program 2023-12-26 22:31:28 -05:00
ohsqueezy 5d950387a8 make android and wasm config file paths configurable 2023-12-26 20:26:31 -05:00
ohsqueezy e168844fc5 - added Windows build using MinGW for box demo along with Windows instructions to main README
- replaced Model class in box demo with library's Model class
- switched GL context profile mask to compatibility in Windows builds
- only open audio device if audio is initialized
- increase default audio frequency and buffer size
- convert path objects to strings for compatibility with MinGW
- update MinGW builds to use regular filesystem library instead of experimental
2023-10-18 00:07:32 -04:00
ohsqueezy d575307b15 - redesign audio library to use Chunk and Music classes which align more closely with SDL Mix_Chunk and Mix_Music
- remove default texture index from Model class
- add support for two textures to Pad class
- restore SDL audio mixer initialization parameters to SDL defaults
- add optional log level to SDL error logging function
2023-10-09 23:50:18 -04:00
ohsqueezy 4c3235c2ff frame timing updated to run at maximum allowable framerate, delay between frame calls configurable, vsync flag configurable, max framerate configurable up to unlimited 2023-09-09 23:34:36 -04:00
ohsqueezy f9d171626f added more conversion rules for JSON array to GLM vertex, truncate attribute string representation, post reconfig event on configuration reload, added font load function, added exception handling to functions that bind textures 2023-07-23 17:11:41 -04:00
ohsqueezy 1d527898aa watch multiple config files for changes 2023-07-21 00:51:19 -04:00
ohsqueezy 5be1c38e7f make game update function pure virtual, add Animation class to sb namespace 2023-06-23 01:18:15 -04:00
ohsqueezy 772c5482dd unsubscribe delegate subcribers in game's quit function and remove destructor calls to unsubscribe; delete ID memory when GL object is deleted; disable recorder because of memory leak 2023-06-11 21:49:04 -04:00
ohsqueezy aaaebc006d - use vector instead of map to store textures in Model class
- require a font to be passed to the Text class constructor
- convert default font from static member to non-static so it unloads from memory before TTF library unloads
- construct delegate object first so that it deletes last and other objects can call unsubscribe successfully
2023-06-11 01:07:15 -04:00
ohsqueezy 6371f9c279 remove Sprite class 2023-06-08 20:04:40 -04:00
ohsqueezy 355ab4d8c4 - pass timestamp of frame start time to all update functions
- use timestamp instead of SDL_GetTicks to keep time in Timer class
- use seconds instead of milliseconds in Timer class
2023-06-07 20:22:20 -04:00
ohsqueezy 9ed0e9ea71 - add a text plane class
- load default font as a static class variable, make it a shared pointer
- add filter option to texture storage
- move Color into sb namespace
- move Delegate object into protected
2023-05-31 15:06:29 -04:00
ohsqueezy e5aef6ffb8 auto merge WASM config on emscripten builds 2023-05-30 18:22:20 -04:00
ohsqueezy 3ba3be4496 - add Switch and time_it classes
- finish adding #pragma once to headers
- move configuration initialization into Game class
- print debug to stdout by default
- explicitly pass file to refresh to config auto refresh
- add delegate to sb namespace and deprecate get_delegate() in favor of delegate()
- set custom log function before loading config
- raise exception when no model textures are available
2023-05-23 15:28:53 -04:00
ohsqueezy 8c086ba161 add instructions for curl; add array operator to configuration, give configuration object access to nodes; fix src paths in android skeleton script; add copy file function 2023-05-10 02:51:11 -04:00
frank f47c080d72 box demo android support, android file to string for reading files inside APK 2022-11-08 17:17:20 -05:00
frank ad9aab4a46 android helper scripts and icon assets and fill screen android demo 2022-10-17 21:57:56 -04:00
frank 0d00314f5a added ability to set some GL properties with config, added some more GL properties to log 2022-10-07 18:29:25 -04:00
ohsqueezy d1cb24a785 angle difference and ratio methods 2022-07-23 18:55:27 -04:00
frank 3444afc2c1 changed get_configuration to configuration; added option to return the larger ratio to box aspect; changed default window size to 16:9; changed get_window to window; added SDL_RENDERER_PRESENTVSYNC; removed clear renderer to black on emscripten builds to prevent mouse bug; 2022-06-16 16:45:41 -04:00
frank 86ca3eabec convert ndc box to pixel coordinates box in display 2021-11-19 14:13:37 -05:00
frank f70ea1c215 started log class 2021-10-02 19:21:07 -04:00
frank 6adac9806f abstract base class for GL objects 2021-09-24 02:43:38 -04:00
frank 1a4b8507e3 GL texture class; logging functions changed to static 2021-09-20 02:32:15 -04:00
frank c8bc86cab7 squircle and 2d collision demo; config auto refresh 2021-08-31 23:55:38 -04:00
frank ba44b8e8d5 box documentation, remove get/set prefixes from Box and Segment 2021-08-14 19:53:39 -04:00
frank 2831f2fc60 restored gl screen capture; get points on circle utility function 2021-08-02 20:18:56 -04:00
frank 569e203409 move gl attributes to right before opening gl context; file to string func 2021-07-02 22:42:48 -04:00
frank 95a1e6b5b1 added licensing info 2021-06-26 20:25:03 -04:00
frank fff9e13562 custom log function; change Game and Node from struct to class 2021-06-24 17:40:30 -04:00
frank 4ece64442f custom logging function 2021-05-08 20:01:53 -04:00
Frank DeMarco 013f8279d4 audio, sfx and bgm classes; filesystem path added as type to json lib 2020-09-11 18:01:27 -04:00
Frank DeMarco 0e6e506c68 added children to sprites; sprite can set canvas it will draw on; fixed memory leak in precise collision detection on scaled sprites 2020-09-04 23:10:39 -04:00
Frank DeMarco 66f6d6ef81 specify render driver in config; print all renderer options 2020-08-28 22:17:01 -04:00
Frank DeMarco 14afcef0ce fix root lookup; add vec2 to json types; render test image when window is created 2020-08-21 02:21:34 -04:00
Frank DeMarco bab8c778ca color class, sprite hue shift, generate halo and portal effect
animation frames, ignore repeat keys, hue shifted texture
2020-08-19 03:29:46 -04:00
Frank DeMarco ae644b7138 collide box/box, box/line, box/point; sprite/sprite and sprite/box precise alpha collision 2020-08-09 16:32:32 -04:00
Frank DeMarco f5d03b9be6 - extended version of sdl gfx primitives
- drag left and right edge box
- complete segment member functions
- extension functions: get segments, get relative step, populate
pixel array
2020-08-06 18:54:50 -04:00
Frank DeMarco bc2a4a39ad - sprite additions: multiple locations, auto wrapping, scale mod
- remap colors on a texture
- two pixel scaling algorithms: custom scale2x based on http://www.scale2x.it/algorithm.html and superxbr
2020-07-25 17:55:27 -04:00
Frank DeMarco 3d439e56e0 suppress input temporarily 2020-07-22 00:53:40 -04:00
Frank DeMarco 0ccc00f201 - framerate indicator sprite added to Game class
- functions to build vectors from an integer range (from https://stackoverflow.com/a/30312659/1256386)
- fullscreen toggle added to Display class
2020-07-19 15:43:47 -04:00
Frank DeMarco d471bdd651 - added const qualifier to some box and sprite functions
- store frame length history for debugging
- function for setting Node parent after initialization
- set magnitude helper function
2020-07-13 00:53:12 -04:00
Frank DeMarco 74ca4da69a - replaced location with box, added get/set functions for size and
sides
- preprocessor statements for handling emscripten main loop
- pass floats to render functions
- added box and get/set box functions to sprite class
- functions for filling a texture with solid color or tile texture
2020-06-27 17:47:14 -04:00
Frank DeMarco b2f5f56063 - store video stashes in linked lists
- cube face textures demo
- only dispatch events to active nodes
- only update animation if containing object is active
2019-07-21 03:13:19 -04:00
Frank DeMarco 30e6c970d3 get screen pixels uses gl or sdl 2019-06-16 03:05:02 -04:00
Frank DeMarco 10cc649f45 unsubscribe automatically at destruction 2019-05-18 21:25:27 -04:00